Thread: [Super-tux-devel] CVS status update
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From: Tobias <tob...@gm...> - 2004-02-01 22:39:37
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Hi all, I've made a big commit a few minutes ago. Everybody is invited to help fixing the FIXMEs and get SuperTux more stable. We are steering in the direction of new release. (This doesn't necessarly mean a release will be made soon) Take a look into the ChangeLog, if you want to know the changes. ;) I'll put my most efforts in performance tuning and FPS balancing from now on. Greetz... Tobias Gläßer -- |
From: Bill K. <nb...@so...> - 2004-02-01 23:47:40
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On Sun, Feb 01, 2004 at 11:43:00PM -0500, Tobias Gl=E4=DFer wrote: > Hi all, >=20 > I've made a big commit a few minutes ago. > Everybody is invited to help fixing the FIXMEs and get > SuperTux more stable. We are steering in the direction of > new release. (This doesn't necessarly mean a release will be made soon) Thanks! First time I've 'cvs update'd in a while. Been busy and sick on and off. :( BTW, I note this when I run make, however: src/leveleditor.c: In function `leveleditor': src/leveleditor.c:461: parse error before `int' src/leveleditor.c:462: `cursor_tile' undeclared (first use in this functi= on) src/leveleditor.c:462: (Each undeclared identifier is reported only once src/leveleditor.c:462: for each function it appears in.) src/leveleditor.c:465: warning: unreachable code at beginning of switch s= tatement src/leveleditor.c: In function `showhelp': src/leveleditor.c:643: parse error before `int' src/leveleditor.c:644: `i' undeclared (first use in this function) make: *** [obj/leveleditor.o] Error 1 Seems someone is using the non-C-syntax of... function () { type var; type var; some code; some code; type var; /* YOU CANNOT DO THIS IN REGULAR C!!! */ more code; } All variable declarations need to be done at the top of the function (or, at least, at the beginning of a block, right after the "{", but befo= re any statements) I can look and fix, if you want me to... -bill! |
From: Tobias <tob...@gm...> - 2004-02-02 12:49:56
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Am So, den 01.02.2004 schrieb Bill Kendrick um 18:47: > On Sun, Feb 01, 2004 at 11:43:00PM -0500, Tobias Gläßer wrote: > > Hi all, > > > > I've made a big commit a few minutes ago. > > Everybody is invited to help fixing the FIXMEs and get > > SuperTux more stable. We are steering in the direction of > > new release. (This doesn't necessarly mean a release will be made soon) > > Thanks! First time I've 'cvs update'd in a while. Been busy and sick on > and off. :( > > BTW, I note this when I run make, however: > > src/leveleditor.c: In function `leveleditor': > src/leveleditor.c:461: parse error before `int' > src/leveleditor.c:462: `cursor_tile' undeclared (first use in this function) > src/leveleditor.c:462: (Each undeclared identifier is reported only once > src/leveleditor.c:462: for each function it appears in.) > src/leveleditor.c:465: warning: unreachable code at beginning of switch statement > src/leveleditor.c: In function `showhelp': > src/leveleditor.c:643: parse error before `int' > src/leveleditor.c:644: `i' undeclared (first use in this function) > make: *** [obj/leveleditor.o] Error 1 > > > Seems someone is using the non-C-syntax of... > > function () > { > type var; > type var; > > some code; > some code; > > type var; /* YOU CANNOT DO THIS IN REGULAR C!!! */ > > more code; > } > > > All variable declarations need to be done at the top of the function > (or, at least, at the beginning of a block, right after the "{", but before > any statements) > > I can look and fix, if you want me to... > > > -bill Thanks Bill. I'll fix it, thought my C compiler (gcc) doesn't worry about those things. :) Get well soon! Greetz... Tobias Gläßer |
From: <ri...@ae...> - 2004-02-04 14:29:18
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=20 Hey Tobias,=20 =20 Great work!=20 It's soo cool to see that OpenGL is finally working properly! :)=20 Though, in the level editor, when you press F9 (to show grid), the=20 grid is not drawn with the right color. I dunno why, it just uses=20 fillrect.=20 I red the SDL docs and was going to replace my hack in the menu and=20 make use of unicode, but it looks like you have made my homework ;)=20 =20 You say you have improved FPS, but the fact is that gameplay still=20 isn't working well, and I think it got worse... I had to change the=20 values, so i could play it, in my laptop...=20 And it is also not a good idea to print FPS to stdout cause it is=20 damn slow, use the display instead.=20 =20 Anyway, good work!=20 =20 Cheers,=20 Ricardo=20 =20 =20 Citando Tobias Gl=E4=DFer <tob...@gm...>:=20 =20 > Hi all,=20 >=20 > I've made a big commit a few minutes ago.=20 > Everybody is invited to help fixing the FIXMEs and get=20 > SuperTux more stable. We are steering in the direction of=20 > new release. (This doesn't necessarly mean a release will be made=20 soon)=20 >=20 > Take a look into the ChangeLog, if you want to know the changes.=20 ;)=20 >=20 > I'll put my most efforts in performance tuning and FPS balancing=20 from=20 > now on.=20 >=20 > Greetz...=20 >=20 > Tobias Gl=C3=A4=C3=9Fer=20 >=20 > --=20 >=20 > =20 _________________________________________________________ Acesso Gr=E1tis =E0 Internet do AEIOU: Sem formul=E1rios, sem password, ligue-se j=E1! http://acesso.aeiou.pt |