Thread: [Super-tux-devel] Level-file / Level-features
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From: Tobias <tob...@gm...> - 2004-01-11 23:56:09
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Hi all, I'm beginning yet another discussion. :) At the moment we have level-files, which are very limited. A level can only be 15 tiles high, every tile has the same size, there seems not to be a possibility with the current level design to define movements regular of tiles and so on. So the question is: "Should we keep SuperTux simple or should we grow it to a featurefull (at least more or equal features than MarioXY) Jump'N'Run." It was a bad idea to think about such things past 1.0, because it will be much more difficult to implement, when the code base has grown. I don't want to say now or never. Let's collect ideas on that issue and then decide. Greetz... Tobias Gläßer -- |
From: offipso <of...@ab...> - 2004-01-12 00:50:08
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Personally, if I may chime in, I think that Linux is lacking a Mario-ish side scrolling game, and SuperTux could really fill that gap. Thus, I think that it should be packed with features, amazing goodies such as multiple "depth" backgrounds (is it called parallaxing?), moving tiles, the ability to scroll the map in all the directions, underwater levels,=20 bosses, world maps (possibly), bonus levels, a plethora of enemies, screen effects (lighting?), hills!, switches, THE WORKS!=20 That would be in an ideal world, at least. -Dan Koestler On Mon, 2004-01-12 at 00:57, Tobias Gl=C3=A4=C3=9Fer wrote: > Hi all, >=20 > I'm beginning yet another discussion. :) >=20 > At the moment we have level-files, which are very limited. > A level can only be 15 tiles high, every tile has the same size, > there seems not to be a possibility with the current level design > to define movements regular of tiles and so on. >=20 > So the question is: "Should we keep SuperTux simple or should we grow i= t > to a featurefull (at least more or equal features than MarioXY) > Jump'N'Run." >=20 > It was a bad idea to think about such things past 1.0, because it will > be much more difficult to implement, when the code base has grown. > I don't want to say now or never. Let's collect ideas on that issue and > then decide. >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer |
From: Ricardo C. <ri...@ae...> - 2004-01-12 01:02:23
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I think the question that Tobias asked is if SuperTux should mimic SuperMa= rio=20 1 or Super Mario 3 or simply be original. In the Open Source development,=20 basing a game in another is very good for programmers, since the programmer= s=20 already know the features that it needs and the behaver it should have. I would like to see the best of all the Marios and a touch of originality.= I=20 think it would be better for us to discuss in the IRC. Since this affects t= he=20 players, an IRC meeting should be posted in the Gametome. A guideline shoul= d=20 be created then. About the parallax, yep that would be neat ;) Ricardo Cruz Em Segunda, 12 de Janeiro de 2004 00:50, o offipso escreveu: > Personally, if I may chime in, I think that Linux is lacking a Mario-ish > side scrolling game, and SuperTux could really fill that gap. Thus, I > think that it should be packed with features, amazing goodies such as > multiple "depth" backgrounds (is it called parallaxing?), moving tiles, > the ability to scroll the map in all the directions, underwater levels, > bosses, world maps (possibly), bonus levels, a plethora of enemies, > screen effects (lighting?), hills!, switches, THE WORKS! > > That would be in an ideal world, at least. > > -Dan Koestler > > On Mon, 2004-01-12 at 00:57, Tobias Gl=C3=A4=C3=9Fer wrote: > > Hi all, > > > > I'm beginning yet another discussion. :) > > > > At the moment we have level-files, which are very limited. > > A level can only be 15 tiles high, every tile has the same size, > > there seems not to be a possibility with the current level design > > to define movements regular of tiles and so on. > > > > So the question is: "Should we keep SuperTux simple or should we grow it > > to a featurefull (at least more or equal features than MarioXY) > > Jump'N'Run." > > > > It was a bad idea to think about such things past 1.0, because it will > > be much more difficult to implement, when the code base has grown. > > I don't want to say now or never. Let's collect ideas on that issue and > > then decide. > > > > Greetz... > > > > Tobias Gl=C3=A4=C3=9Fer > =2D-=20 It would seem that evil retreats when forcibly confronted. -- Yarnek of Excalbia, "The Savage Curtain", stardate 5906.5 |
From: offipso <of...@ab...> - 2004-01-12 01:08:26
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Aha, well, if that's the case, I think it should mimic Super Mario 3 the closest, as I personally like that one the best. -Dan On Sun, 2004-01-11 at 20:06, Ricardo Cruz wrote: > I think the question that Tobias asked is if SuperTux should mimic SuperMario > 1 or Super Mario 3 or simply be original. In the Open Source development, > basing a game in another is very good for programmers, since the programmers > already know the features that it needs and the behaver it should have. > > I would like to see the best of all the Marios and a touch of originality. I > think it would be better for us to discuss in the IRC. Since this affects the > players, an IRC meeting should be posted in the Gametome. A guideline should > be created then. > > About the parallax, yep that would be neat ;) > > Ricardo Cruz |
From: Ingo R. <gr...@gm...> - 2004-01-12 19:41:13
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Tobias Gl=E4=DFer <tob...@gm...> writes: > So the question is: "Should we keep SuperTux simple or should we > grow it to a featurefull (at least more or equal features than > MarioXY) Jump'N'Run." I would like to see its heading in a SuperMario3/SuperMarioWorld direction (scrolling in all direction, levelmap to travel back and replay levels, lots of extras), with everything added or changed that makes sense. After all this should be a good game, not yet-another-stupid-1:1-clone. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-01-12 22:52:38
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Actually, there isn't any SuperMario clone, so this wouldn't be=20 "yet-another-stupid-1:1-clone" ;) There aren't even much platform games for= =20 linux (not a single commercial one, i think). But you are right, SuperMario 3 is much better than 1 (I never tried World= ).=20 But we should discuss some minor stuff like when Tux has the shooting power= =20 and he touches in an enemy, should he became little (as in SM1) or should h= e=20 became big but without the shooting power (as in SM3). About this, I prefer= =20 the SM3 behaver. An IRC discussion would be fine. Ricardo Cruz If anyone is interested, my ICQ # is 288663822 Please, post yours, if you have. Em Segunda, 12 de Janeiro de 2004 19:41, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > So the question is: "Should we keep SuperTux simple or should we > > grow it to a featurefull (at least more or equal features than > > MarioXY) Jump'N'Run." > > I would like to see its heading in a SuperMario3/SuperMarioWorld > direction (scrolling in all direction, levelmap to travel back and > replay levels, lots of extras), with everything added or changed that > makes sense. After all this should be a good game, not > yet-another-stupid-1:1-clone. =2D-=20 I bought some used paint. It was in the shape of a house. -- Steven Wright |
From: Chris S. <csp...@ca...> - 2004-01-12 19:52:41
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I disagree. I think the user interface needs to remain simple. It's for young kids. To adults it makes a political statement. We ought to stress the political point as much or more than worrying about the entertainment aspect. Don't get me wrong, it needs to be entertaining but the message is more important than the game. -Chris On Mon, 2004-01-12 at 13:41, Ingo Ruhnke wrote: > Tobias Gl=C3=A4=C3=9Fer <tob...@gm...> writes: >=20 > > So the question is: "Should we keep SuperTux simple or should we > > grow it to a featurefull (at least more or equal features than > > MarioXY) Jump'N'Run." >=20 > I would like to see its heading in a SuperMario3/SuperMarioWorld > direction (scrolling in all direction, levelmap to travel back and > replay levels, lots of extras), with everything added or changed that > makes sense. After all this should be a good game, not > yet-another-stupid-1:1-clone. |
From: Ingo R. <gr...@gm...> - 2004-01-12 20:43:24
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Chris Spencer <csp...@ca...> writes: > I think the user interface needs to remain simple. It's for young > kids. To adults it makes a political statement. Of course the interface should be simple and useable, never said that it should be something else. > We ought to stress the political point as much or more than worrying > about the entertainment aspect. Sorry, but this is utter bullshit, if you want to make a polical statement, join some polical party or polical movement and actually make a statement. That is not what games are for, that is actually something that can pretty much ruin a game if done wrong. Fun should be goal number one, nothing else, if it still runs on old hardware thats a nice addition, if not, I don't really care. Anway, even a aged TNT2 should be enough to get decent OpenGL and until SuperTux gets playable almost everybody will have such a thing. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-01-12 20:06:21
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Am Mo, den 12.01.2004 schrieb Chris Spencer um 14:35: > I disagree. > > I think the user interface needs to remain simple. It's for young kids. The interface of a eye-candy game can still be simple. Don't get me wrong. :) > To adults it makes a political statement. > > We ought to stress the political point as much or more than worrying > about the entertainment aspect. Don't get me wrong, it needs to be > entertaining but the message is more important than the game. Which political statement do you actually mean? That SuperTux is Free Software? Or that it's designed for kids? Anyway, the entertaining factor is the most important one like in any other game out there. Every kid will agree here. :) Greetz... Tobias Gläßer |
From: Chris S. <csp...@ca...> - 2004-01-12 20:22:45
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> The interface of a eye-candy game can still be simple. Don't get me > wrong. :) I know just keep it simple. If you don't know if it is simple ask a four year old to play it. > Which political statement do you actually mean? That SuperTux is > Free Software? It's a statement about Linux being the superior operating system. > Or that it's designed for kids? That's just a target audience if you ask me. > Anyway, the entertaining factor is the most important one like in any > other game out there. Every kid will agree here. :) Playability is the most important factor. Thinking big is great, but, right now everyone would probably be better served by honing their abilities and bringing supertux up to speed of even mario 1. -Chris |
From: Ingo R. <gr...@gm...> - 2004-01-12 20:52:15
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Chris Spencer <csp...@ca...> writes: > If you don't know if it is simple ask a four year old to play it. I don't care about four year olds, such kids do better play with other kids in there neighbourhood or kindergarten, than wasting time in front of a tv or monitor. What I care about is creating a good game, nothing more, nothing less. If it will get really good everybody from 6-99 will have fun with it, no matter if adult, child or teenager. > It's a statement about Linux being the superior operating system. Well, I wouldn't call that a polical statement, but more kind of a lie, since its simply not true. Beside the FreeSoftware aspect Linux is pretty much inferior in everything else (want a secure server use OpenBSD, want a desktop system use MacOSX). Anyway, a really good game will probally serve that message better, than a crappy one filled with polical blabla. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-01-12 21:09:27
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Am Mo, den 12.01.2004 schrieb Ingo Ruhnke um 15:52: > Chris Spencer <csp...@ca...> writes: > > > If you don't know if it is simple ask a four year old to play it. > > I don't care about four year olds, such kids do better play with other > kids in there neighbourhood or kindergarten, than wasting time in > front of a tv or monitor. What I care about is creating a good game, > nothing more, nothing less. If it will get really good everybody from > 6-99 will have fun with it, no matter if adult, child or teenager. > > > It's a statement about Linux being the superior operating system. > > Well, I wouldn't call that a polical statement, but more kind of a > lie, since its simply not true. Beside the FreeSoftware aspect Linux > is pretty much inferior in everything else (want a secure server use > OpenBSD, want a desktop system use MacOSX). Anyway, a really good game > will probally serve that message better, than a crappy one filled with > polical blabla. I partly agree with you. :) Free Software is a very important aspect, that makes it worth to promote Gnu/Linux in the one or other way. And sure you can have a very secure webserver with Linux, if you are a good admin. You could even use SELinux, which might be even superior to OpenBSD in security issues. Linux is as you know only a kernel unlike MacOSX, because of that, the comparison is unfair. *g What really annoys me on a Gnu/Linux/X System is X. But I'm sure that this situation will change relativly fast, because the www.freedesktop.org is taken very serious by KDE, Gnome and co. And last but not least it depends very much on which distro you use and which kind of user you are. On the one hand there are easy to use desktop-linux-distributions like Lycoris for example and on the other hand there are newbie-shocking-Gentoo-like-distributions. Greetz... Tobias Gläßer -- |