Thread: [Super-tux-devel] Rewrite Status
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From: Tobias <tob...@gm...> - 2004-01-06 16:45:23
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Hi all, the rewrite will take longer than expected, because of some difficulties and because I'm going to add OpenGL support. You can expect the first commits at the weekend. Greetz... Tobias Gläßer -- |
From: Bill K. <nb...@so...> - 2004-01-06 21:02:36
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On Tue, Jan 06, 2004 at 05:46:19PM -0500, Tobias Gl=E4=DFer wrote: > Hi all, >=20 > the rewrite will take longer than expected, because of some difficultie= s > and because I'm going to add OpenGL support. Huh??? Explain! :) -bill! bi...@ne... Got kids? Get Tux Pa= int!=20 http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpa= int/ |
From: <ri...@ae...> - 2004-01-08 18:14:50
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=20 Wow!=20 OpenGL support?=20 Do you really mean replacing all SDL graphical code by OpenGL one?=20 If yes, how do you manage to load the image files? Are you going to=20 use another GL library or will you write the code yourself?=20 =20 Ricardo=20 =20 Citando Tobias Gl=E4=DFer <tob...@gm...>:=20 =20 > Hi all,=20 > =20 > the rewrite will take longer than expected, because of some=20 difficulties=20 > and because I'm going to add OpenGL support.=20 > =20 > You can expect the first commits at the weekend.=20 > =20 > Greetz...=20 > =20 > Tobias Gl=C3=A4=C3=9Fer=20 > -- =20 > =20 > =20 =20 _________________________________________________________ Acesso Gr=E1tis =E0 Internet do AEIOU: Sem formul=E1rios, sem password, ligue-se j=E1! http://acesso.aeiou.pt |
From: Tobias <tob...@gm...> - 2004-01-08 20:26:05
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Am Do, den 08.01.2004 schrieb ri...@ae... um 13:14: > Wow! > OpenGL support? > Do you really mean replacing all SDL graphical code by OpenGL one? > If yes, how do you manage to load the image files? Are you going to > use another GL library or will you write the code yourself? > > Ricardo The OpenGL support will hopefully be the easiest part of my rewrite. ;) SDL can be used together with OpenGL and many games, if not the most Linux 3D-games (SuperTux will stay 2d, of course), work with this solution. This still provides full OpenGL advantages. (Really smooth scrolling) Moreover I'll introduce it as an option. The big part of the rewrite however is the restructurizing of all! code related in some way to the gameloop. Stay tuned. ;) Greetz... Tobias Gläßer |
From: Ricardo C. <ri...@ae...> - 2004-01-10 17:49:20
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Hi Tobias, I have a few knowledge in OpenGL... And of course, I know that OpenGL is j= ust=20 a graphical library, so another one has to be used for dealing with the res= t=20 of the multimedia aspects (window management, events, audio...) and SDL is= =20 one of the best libraries to deal with that. But you seem to want to keep SDL and GL dealing with the graphics part=20 together... I never tried to do that. However, I've just found this demo that seems to do that very well: http://olofson.net/examples.html (smoothscroll example). Keep up the good work, Ricardo Cruz Em Sexta, 9 de Janeiro de 2004 02:27, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am Do, den 08.01.2004 schrieb ri...@ae... um 13:14: > > Wow! > > OpenGL support? > > Do you really mean replacing all SDL graphical code by OpenGL one? > > If yes, how do you manage to load the image files? Are you going to > > use another GL library or will you write the code yourself? > > > > Ricardo > > The OpenGL support will hopefully be the easiest part of my rewrite. ;) > SDL can be used together with OpenGL and many games, > if not the most=20 > Linux 3D-games (SuperTux will stay 2d, of course), work with this > solution. > This still provides full OpenGL advantages. (Really smooth scrolling) > Moreover I'll introduce it as an option. > > The big part of the rewrite however is the restructurizing of all! code > related in some way to the gameloop. > > Stay tuned. ;) > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel =2D-=20 PARDON me, am I speaking ENGLISH? |
From: Tobias <tob...@gm...> - 2004-01-10 17:55:32
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Am Sa, den 10.01.2004 schrieb Ricardo Cruz um 12:53: > Hi Tobias, > > I have a few knowledge in OpenGL... And of course, I know that OpenGL is just > a graphical library, so another one has to be used for dealing with the rest > of the multimedia aspects (window management, events, audio...) and SDL is > one of the best libraries to deal with that. > > But you seem to want to keep SDL and GL dealing with the graphics part > together... I never tried to do that. > However, I've just found this demo that seems to do that very well: > http://olofson.net/examples.html (smoothscroll example). Hey Ricardo, The world is small. :) This is exactly the same example I use to learn from. ;) Greetz... Tobias Gläßer (will commit a huge bunch of code today or tomorrow) |