Thread: [Super-tux-devel] Rewrite of SuperTux's game_action/game_draw
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From: Tobias <tob...@gm...> - 2004-01-02 00:11:34
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hi all, I'm going to rewrite the game_action and game_draw functions. This will provide us the possibility to extend SuperTux more easily in the future through having a flexible code-base. Please don't send any patches related to this two functions until this is done. If you have questions, ask. :) Greetz... Tobias Gläßer -- |
From: offipso <of...@ab...> - 2004-01-02 00:45:08
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Actually I have a question. I've been working on a slope patch, so Tux can slide down hills, walk up them, etc. Obviously this uses game_action quite a bit, so I suppose I shouldn't work on this until you've completed the new function? -Dan Koestler On Fri, 2004-01-02 at 01:11, Tobias Gl=C3=A4=C3=9Fer wrote: > hi all, >=20 > I'm going to rewrite the game_action and game_draw functions. > This will provide us the possibility to extend SuperTux more > easily in the future through having a flexible code-base. >=20 > Please don't send any patches related to this two functions > until this is done. >=20 > If you have questions, ask. :) >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer |
From: Tobias <tob...@gm...> - 2004-01-02 00:54:06
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Am Do, den 01.01.2004 schrieb offipso um 19:50: > Actually I have a question. I've been working on a slope patch, so Tux > can slide down hills, walk up them, etc. Obviously this uses game_action > quite a bit, so I suppose I shouldn't work on this until you've > completed the new function? > > -Dan Koestler Yes and no. I don't want to stop anybody from working on SuperTux, of course. But if you work on these two functions I'll ignore your patches and you'll have to rewrite them, when the two functions are ready. I won't rewrite all the code at once and send appetizers in the CVS, so you can see how the new code works and perhaps you can even help me. That would be great. *eh There are still many other fields in SuperTux you could work on thought. ;) Greetz... Tobias Gläßer (who just became unpopular :-) ) > On Fri, 2004-01-02 at 01:11, Tobias Gläßer wrote: > > hi all, > > > > I'm going to rewrite the game_action and game_draw functions. > > This will provide us the possibility to extend SuperTux more > > easily in the future through having a flexible code-base. > > > > Please don't send any patches related to this two functions > > until this is done. > > > > If you have questions, ask. :) > > > > Greetz... > > > > Tobias Gläßer > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id78&alloc_id371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- |
From: offipso <of...@ab...> - 2004-01-02 01:02:22
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Uhoh, it sounds like I might end up reinventing the wheel, and it might turn out to be easier to just add it in the final code. Will it be a long while before the final functions are done? Weeks?=20 So I may have to find another area to work on, then, but it seems all the fun stuff has to do with game_action!=20 -Dan Koestler > Yes and no. I don't want to stop anybody from working on SuperTux, of > course. But if you work on these two functions I'll ignore your patches > and you'll have to rewrite them, when the two functions are ready.=20 >=20 > I won't rewrite all the code at once and send appetizers in the CVS, > so you can see how the new code works and perhaps you can even help me. > That would be great. *eh >=20 > There are still many other fields in SuperTux you could work on thought. > ;) >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer (who just became unpopular :-) ) |
From: Tobias <tob...@gm...> - 2004-01-02 01:09:15
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Am Do, den 01.01.2004 schrieb offipso um 20:07: > Uhoh, it sounds like I might end up reinventing the wheel, and it might > turn out to be easier to just add it in the final code. Will it be a > long while before the final functions are done? Weeks? > > So I may have to find another area to work on, then, but it seems all > the fun stuff has to do with game_action! > > -Dan Koestler It migth be funny to work on the leveleditor for example. You could also contribute new themes and levels, if you like. I guess I'll need a few days to get the most important code ready. Greetz... Tobias Gläßer > > Yes and no. I don't want to stop anybody from working on SuperTux, of > > course. But if you work on these two functions I'll ignore your patches > > and you'll have to rewrite them, when the two functions are ready. > > > > I won't rewrite all the code at once and send appetizers in the CVS, > > so you can see how the new code works and perhaps you can even help me. > > That would be great. *eh > > > > There are still many other fields in SuperTux you could work on thought. > > ;) > > > > Greetz... > > > > Tobias Gläßer (who just became unpopular :-) ) |
From: offipso <of...@ab...> - 2004-01-02 01:15:06
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Okay, well, I'm obviously subscribed to the mailing list, so I'll keep an ear out and maybe try some stuff with the levels.=20 Can't wait to add in some crazy stuff, like flying, slopes, or moving ground!=20 -Dan Koestler > It migth be funny to work on the leveleditor for example. > You could also contribute new themes and levels, if you like. >=20 > I guess I'll need a few days to get the most important code ready. >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer >=20 |