Thread: [Super-tux-devel] Holding laptops patch
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From: offipso <of...@ab...> - 2003-12-31 09:31:17
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As a learning experience I added the Mario-like ability to hold a laptop in your claws (paws, penguin-hands?) and shoot it. You approach a closed laptop with fire held down, and Tux'll pick it up, holding it until you release fire. It may not be perfect, and I didn't add the ability to use it as a shield, so don't go running into enemies with it. I'm not too confident about my patching abilities, but I'm under the impression this'll work...if not I'll be checking my mail in a couple of hours and can figure out another way then. http://www.abeminds.com/supertux.hold.patch -Dan Koestler |
From: Tobias <tob...@gm...> - 2003-12-31 13:00:47
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Your patch reverses the CVS changes of the last day! Please update your patch. Then I'll try to merge it. Greetz... Tobias Gläßer Am Mi, den 31.12.2003 schrieb offipso um 04:35: > As a learning experience I added the Mario-like ability to hold a laptop > in your claws (paws, penguin-hands?) and shoot it. You approach a closed > laptop with fire held down, and Tux'll pick it up, holding it until you > release fire. It may not be perfect, and I didn't add the ability to use > it as a shield, so don't go running into enemies with it. > > I'm not too confident about my patching abilities, but I'm under the > impression this'll work...if not I'll be checking my mail in a couple of > hours and can figure out another way then. > > http://www.abeminds.com/supertux.hold.patch > > -Dan Koestler |
From: offipso <of...@ab...> - 2003-12-31 19:41:04
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Phew, okay, it should be based on the very latest CVS now, so none of those problems. Again http://www.abeminds.com/supertux.hold.patch -Dan Koestler On Wed, 2003-12-31 at 14:00, Tobias Gl=C3=A4=C3=9Fer wrote: > Your patch reverses the CVS changes of the last day! Please update your > patch. Then I'll try to merge it. >=20 > Greetz... >=20 > Tobias Gl=C3=A4=C3=9Fer >=20 > Am Mi, den 31.12.2003 schrieb offipso um 04:35: > > As a learning experience I added the Mario-like ability to hold a lap= top > > in your claws (paws, penguin-hands?) and shoot it. You approach a clo= sed > > laptop with fire held down, and Tux'll pick it up, holding it until y= ou > > release fire. It may not be perfect, and I didn't add the ability to = use > > it as a shield, so don't go running into enemies with it. > >=20 > > I'm not too confident about my patching abilities, but I'm under the > > impression this'll work...if not I'll be checking my mail in a couple= of > > hours and can figure out another way then. > >=20 > > http://www.abeminds.com/supertux.hold.patch > >=20 > > -Dan Koestler >=20 >=20 >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM= 's > Free Linux Tutorials. Learn everything from the bash shell to sys admi= n. > Click now! http://ads.osdn.com/?ad_id=3D1278&alloc_id=3D3371&op=3Dclick > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Ricardo C. <ri...@ae...> - 2004-01-01 17:09:09
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Awesome work, Dan! And are you sure that the turtle could be used as a shield? I didn't know it. Congrats, Ricardo Em Quarta, 31 de Dezembro de 2003 09:35, o offipso escreveu: > As a learning experience I added the Mario-like ability to hold a laptop > in your claws (paws, penguin-hands?) and shoot it. You approach a closed > laptop with fire held down, and Tux'll pick it up, holding it until you > release fire. It may not be perfect, and I didn't add the ability to use > it as a shield, so don't go running into enemies with it. > > I'm not too confident about my patching abilities, but I'm under the > impression this'll work...if not I'll be checking my mail in a couple of > hours and can figure out another way then. > > http://www.abeminds.com/supertux.hold.patch > > -Dan Koestler > > > -- Spreading peanut butter reminds me of opera!! I wonder why? |
From: offipso <of...@ab...> - 2004-01-01 20:52:50
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Thanks! The only problems I can see with it are that the laptop is drawn behind Tux, and I really don't know how to fix that yet. There are also some strange problems when you kick it into a wall which is directly next to you. I know that you can hold the shell in Mario 3 and run into an enemy, and both will die, and I'm pretty sure you can do the same in Mario 1. Anyway, thanks, I hope it contributes to Super Tux, -Dan Koestler On Thu, 2004-01-01 at 12:12, Ricardo Cruz wrote: > Awesome work, Dan! > And are you sure that the turtle could be used as a shield? I didn't know it. > > Congrats, > Ricardo > > Em Quarta, 31 de Dezembro de 2003 09:35, o offipso escreveu: > > As a learning experience I added the Mario-like ability to hold a laptop > > in your claws (paws, penguin-hands?) and shoot it. You approach a closed > > laptop with fire held down, and Tux'll pick it up, holding it until you > > release fire. It may not be perfect, and I didn't add the ability to use > > it as a shield, so don't go running into enemies with it. > > > > I'm not too confident about my patching abilities, but I'm under the > > impression this'll work...if not I'll be checking my mail in a couple of > > hours and can figure out another way then. > > > > http://www.abeminds.com/supertux.hold.patch > > > > -Dan Koestler > > > > > > |
From: Bill K. <nb...@so...> - 2004-01-01 22:36:38
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On Thu, Jan 01, 2004 at 03:57:50PM -0500, offipso wrote: > Thanks! The only problems I can see with it are that the laptop is drawn > behind Tux, and I really don't know how to fix that yet. There are also > some strange problems when you kick it into a wall which is directly > next to you. I know that you can hold the shell in Mario 3 and run into > an enemy, and both will die, and I'm pretty sure you can do the same in > Mario 1. As I said, you can't carry enemies in Super Mario 1. If you walked into, or jump on, a closed turtle, you'd simply kick it. -bill! |
From: offipso <of...@ab...> - 2004-01-01 22:48:30
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Aha, I wasn't sure of that, and my NES wasn't hooked up to check! Anyway, is Super Tux aiming to be a SMB1 clone, with only features that appear in that game? -Dan Koestler On Thu, 2004-01-01 at 17:36, Bill Kendrick wrote: > On Thu, Jan 01, 2004 at 03:57:50PM -0500, offipso wrote: > > Thanks! The only problems I can see with it are that the laptop is drawn > > behind Tux, and I really don't know how to fix that yet. There are also > > some strange problems when you kick it into a wall which is directly > > next to you. I know that you can hold the shell in Mario 3 and run into > > an enemy, and both will die, and I'm pretty sure you can do the same in > > Mario 1. > > As I said, you can't carry enemies in Super Mario 1. If you walked into, > or jump on, a closed turtle, you'd simply kick it. > > -bill! > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Tobias <tob...@gm...> - 2004-01-01 22:51:14
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Am Do, den 01.01.2004 schrieb offipso um 17:53: > Aha, I wasn't sure of that, and my NES wasn't hooked up to check! > Anyway, is Super Tux aiming to be a SMB1 clone, with only features that > appear in that game? > > -Dan Koestler Definitively NO! My 2 Cents Greetz... Tobias Gläßer (who isn't going to clone anything) On Thu, 2004-01-01 at 17:36, Bill Kendrick wrote: > > On Thu, Jan 01, 2004 at 03:57:50PM -0500, offipso wrote: > > > Thanks! The only problems I can see with it are that the laptop is drawn > > > behind Tux, and I really don't know how to fix that yet. There are also > > > some strange problems when you kick it into a wall which is directly > > > next to you. I know that you can hold the shell in Mario 3 and run into > > > an enemy, and both will die, and I'm pretty sure you can do the same in > > > Mario 1. > > > > As I said, you can't carry enemies in Super Mario 1. If you walked into, > > or jump on, a closed turtle, you'd simply kick it. > > > > -bill! > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: IBM Linux Tutorials. > > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- |
From: Bill K. <nb...@so...> - 2004-01-01 23:40:56
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On Thu, Jan 01, 2004 at 05:53:35PM -0500, offipso wrote: > Aha, I wasn't sure of that, and my NES wasn't hooked up to check! > Anyway, is Super Tux aiming to be a SMB1 clone, with only features that > appear in that game? Well, basically, that was the idea. :^) I think everyone wants more features, though. :^) So I guess it can be a hybrid. As long as it remains fairly simple and easy to play (only a few buttons used to control, for example) -bill! |
From: Ingo R. <gr...@gm...> - 2004-01-02 22:24:57
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offipso <of...@ab...> writes: > Aha, I wasn't sure of that, and my NES wasn't hooked up to check! > Anyway, is Super Tux aiming to be a SMB1 clone, with only features > that appear in that game? If you ask me, it would best of as an SMB3 clone together with a MarioWorld like map combined with some of the very nice graphic effects of a Yoshis Island. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Bill K. <nb...@so...> - 2004-01-02 22:35:20
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On Fri, Jan 02, 2004 at 11:24:49PM +0100, Ingo Ruhnke wrote: > If you ask me, it would best of as an SMB3 clone together with a > MarioWorld like map combined with some of the very nice graphic > effects of a Yoshis Island. MarioWorld from SNES? Hrm. I didn't like the map aspect of that game. It's my least favorite part, really.. :^/ Again, in Super Tux, Tux is trying to save Gown. He has a definite progression from the Antarctic to Washington State, and shouldn't have to wander around maps on the way. :^) Just go! go! gooo! :^) -bill! |
From: Ingo R. <gr...@gm...> - 2004-01-03 13:00:16
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Bill Kendrick <nb...@so...> writes: > MarioWorld from SNES? Yep. > Hrm. I didn't like the map aspect of that game. I really loved the map for the amount of freedom and secrets it offered. You could play the whole game through with just finishing 16 levels out of the 96 in total, but you had of course to knew the right way. It had simply a whole bunch of secret levels that where waiting to get uncovered, I always missed that aspect in most of the other Marios. The other Marios just had Warp-Zones to skip levels, but no secret world to discover and such. The MarioBros3 map was also pretty nice, probally a bit better than the MarioWorld one, since it where more compact and seperated into worlds, but it didn't allow to replay levels and didn't contain any secret levels. > It's my least favorite part, really.. :^/ I didn't like MarioWorld too much either, but that was mostly due to the graphic style and the cape, racoon mario was simply so much cooler :) -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Bill K. <nb...@so...> - 2004-01-03 23:51:33
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On Sat, Jan 03, 2004 at 02:00:04PM +0100, Ingo Ruhnke wrote: > Bill Kendrick <nb...@so...> writes: > > > MarioWorld from SNES? > > Yep. Actually, wait, I don't think I have that game. I think I was thinking of SMB3. :^) I've probably played MarioWorld, but it was long ago, I guess. I should see if I can get it for our SNES. I pretty much ignore that system, and stick to the PS2 (including PSX games) and NES. :^) -bill! |
From: Bill K. <nb...@so...> - 2004-01-01 22:35:33
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On Thu, Jan 01, 2004 at 05:12:56PM +0000, Ricardo Cruz wrote: > > Awesome work, Dan! > And are you sure that the turtle could be used as a shield? I didn't know it. In later Super Mario Bros games (like SMB3). SMB2 (in the US, which was really just an altered version of a Japanese game called "Doki Doki Panic"), the enemies were quite different. You could jump on most of them, and stand there riding them. You could then grab them, and pull them up over your head and carry them around. Throw them to smack other enemies. I'd like to do a SMB2 (Doki Doki) game one day, but it's a much different style from SMB1 and SMB3 (and the 'real' SMB2 in Japan). It was much more of a slow, wandering around game. You could (and sometimes had to) go backwards. There was no clock and no score, even! -bill! |
From: Ricardo C. <ri...@ae...> - 2004-01-02 01:06:14
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Well, I think that SuperTux basics are still in development, so there wasn't any discussion yet about if it should be a clone of what or what should be inovated... If you want to try an old Super Mario, just get ZSnes (http://www.zsnes.com/) and get the rom with all SMB from my server: http://rpmcruz.planetaclix.pt/trash/marioall.zip (It is not illegal to download a rom, if you have bought the original game.) Ricardo Em Quinta, 1 de Janeiro de 2004 22:53, o offipso escreveu: > Aha, I wasn't sure of that, and my NES wasn't hooked up to check! > Anyway, is Super Tux aiming to be a SMB1 clone, with only features that > appear in that game? > > -Dan Koestler > > On Thu, 2004-01-01 at 17:36, Bill Kendrick wrote: > > On Thu, Jan 01, 2004 at 03:57:50PM -0500, offipso wrote: > > > Thanks! The only problems I can see with it are that the laptop is > > > drawn behind Tux, and I really don't know how to fix that yet. There > > > are also some strange problems when you kick it into a wall which is > > > directly next to you. I know that you can hold the shell in Mario 3 and > > > run into an enemy, and both will die, and I'm pretty sure you can do > > > the same in Mario 1. > > > > As I said, you can't carry enemies in Super Mario 1. If you walked into, > > or jump on, a closed turtle, you'd simply kick it. > > > > -bill! > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: IBM Linux Tutorials. > > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- Let me put it this way: today is going to be a learning experience. |
From: offipso <of...@ab...> - 2004-01-02 01:17:49
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Heh, thanks for the offer, but I do actually have the ROMs for them. I should've mentioned I didn't have the NES or the emulators handy to test it then, though. And I'm glad to hear, from the previous posts, that it's open to new features. -Dan Koestler On Thu, 2004-01-01 at 20:10, Ricardo Cruz wrote: > Well, I think that SuperTux basics are still in development, so there wasn't > any discussion yet about if it should be a clone of what or what should be > inovated... > > If you want to try an old Super Mario, just get ZSnes (http://www.zsnes.com/) > and get the rom with all SMB from my server: > http://rpmcruz.planetaclix.pt/trash/marioall.zip > > (It is not illegal to download a rom, if you have bought the original game.) > > Ricardo > > |