Thread: [Super-tux-devel] Firey Tux
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From: Bill K. <nb...@so...> - 2003-12-28 10:28:03
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Okay, I always hated the blob 'glow' thing behind Tux when he got coffee. So, I quickly used Gimp to whip up some 'firey' yellow/red Tuxes, so he looks more obviously different (and less obnoxious) when he can shoot. Also, I made a minor change to the current Level 2. I made the water wavey. -bill! bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Tobias <tob...@gm...> - 2003-12-28 13:36:14
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Am So, den 28.12.2003 schrieb Bill Kendrick um 05:28: > Okay, I always hated the blob 'glow' thing behind Tux when he got coffee. > So, I quickly used Gimp to whip up some 'firey' yellow/red Tuxes, so he > looks more obviously different (and less obnoxious) when he can shoot. > > Also, I made a minor change to the current Level 2. I made the water wavey. > > -bill! Hmm, its better than before at least. But wouldn't it be better, if Tux actually had something in his hands you can shoot with? Something like a gun for geeks and nerds? A KEYBOARD? *eh Greetz... Tobias Gläßer |
From: Ingo R. <gr...@gm...> - 2003-12-28 19:48:43
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Tobias Gl=E4=DFer <tob...@gm...> writes: > Hmm, its better than before at least. But wouldn't it be better, if Tux > actually had something in his hands you can shoot with? Something like a > gun for geeks and nerds? A KEYBOARD? *eh How about something non-real-world based? My biggest complaint about SuperTux and quite a few other Tux based games is the complete lack of originality. Just using Tux and adding a bunch of computers, Windows logos and geek stuff does really not make a good looking game, no matter how good the graphics are. After all having a believable and consistend game world is important and I don't really see how that could ever be created buy a bunch of laptops and cups of coffe. Beside that the laptop has the problem of not having a well defined upper side, so it doesn't really offer all that much space to jump on from a players point of view. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2003-12-28 20:23:10
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(the dumb kmail was replying only to the person that send the mail to the=20 list, so i am resending this mail to the all list) Hey grumbel, I agree with you, but maybe the enemies could change according to the=20 colection of levels... It would be cool to have a geek, a candy, a jugle, a= =20 marcian... worlds... Ingo, what do you think about this? Ricardo Em Domingo, 28 de Dezembro de 2003 19:48, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > Hmm, its better than before at least. But wouldn't it be better, if Tux > > actually had something in his hands you can shoot with? Something like a > > gun for geeks and nerds? A KEYBOARD? *eh > > How about something non-real-world based? My biggest complaint about > SuperTux and quite a few other Tux based games is the complete lack of > originality. Just using Tux and adding a bunch of computers, Windows > logos and geek stuff does really not make a good looking game, no > matter how good the graphics are. After all having a believable and > consistend game world is important and I don't really see how that > could ever be created buy a bunch of laptops and cups of coffe. Beside > that the laptop has the problem of not having a well defined upper > side, so it doesn't really offer all that much space to jump on from a > players point of view. =2D-=20 Do something unusual today. Pay a bill. |
From: Ingo R. <gr...@gm...> - 2003-12-28 20:19:45
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Ricardo Cruz <ri...@ae...> writes: > I agree with you, but maybe the enemies could change according to > the colection of levels... It would be cool to have a geek, a candy, > a jugle, a marcian... worlds... For the moment I would focus more on having one really good set of tiles, enemies, etc. instead of having all much different level sets. Over time one can still create additional levelsets, but for the beginning one really good set is much more important. With the enemies it is pretty much the same, having a solid basic set of enemies (all with different abilites) is much more important than having a wide verity of enemies different looking enemies, but with pretty much all the same behaviour. Even with just a simple basic set of enemies one can get quite a good level of variation by changing colors and behaviour a little bit (ie make them faster, larger, stronger, etc). PS: Would anybody care to set the list to automatically insert a 'reply-to' back to the list? -> http://www.metasystema.net/essays/reply-to.mhtml -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2003-12-28 22:01:09
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Hi all, I suggest following solution. Let's have ONE really good (geek) level-set. (I doubt that there will be enough good graphics-people joining this project) But, if there exist a graphic with the same name in the leveltheme (note: not a level-set), this graphic could be used instead. This would be a simple and working solution. Do you agree? :) Greetz... Tobias Gläßer Am So, den 28.12.2003 schrieb Ingo Ruhnke um 15:19: > Ricardo Cruz <ri...@ae...> writes: > > > I agree with you, but maybe the enemies could change according to > > the colection of levels... It would be cool to have a geek, a candy, > > a jugle, a marcian... worlds... > > For the moment I would focus more on having one really good set of > tiles, enemies, etc. instead of having all much different level sets. > Over time one can still create additional levelsets, but for the > beginning one really good set is much more important. With the enemies > it is pretty much the same, having a solid basic set of enemies (all > with different abilites) is much more important than having a wide > verity of enemies different looking enemies, but with pretty much all > the same behaviour. Even with just a simple basic set of enemies one > can get quite a good level of variation by changing colors and > behaviour a little bit (ie make them faster, larger, stronger, etc). > PS: Would anybody care to set the list to automatically insert a > 'reply-to' back to the list? > -> http://www.metasystema.net/essays/reply-to.mhtml -- |
From: Bill K. <nb...@so...> - 2003-12-29 17:59:35
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On Sun, Dec 28, 2003 at 09:19:37PM +0100, Ingo Ruhnke wrote: > For the moment I would focus more on having one really good set of > tiles, enemies, etc. instead of having all much different level sets. My idea was to have a set of very cliche levels... ice level, desert level, jungle level, etc. To that end, my plan was to create the levels and tilesets as I went along. "Okay, now I'm doing the desert level... time to make desert tiles." The enemies would be the same, for the most part. Remember, they're evil monsters from Redmond, Washington. Unless we said that there was mind-control involved, why would the 'local' creatures suddenly turn evil? (Then again, that could be a clever idea :^) ) <snip> > PS: Would anybody care to set the list to automatically insert a > 'reply-to' back to the list? > -> http://www.metasystema.net/essays/reply-to.mhtml I'll have to see if I can get the SF.net list to do that. I've been wanting to for a while, just haven't had the time... -bill! |
From: Bill K. <nb...@so...> - 2003-12-29 17:56:26
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On Sun, Dec 28, 2003 at 02:36:02PM -0500, Tobias Gl=E4=DFer wrote: > Hmm, its better than before at least. But wouldn't it be better, if Tux > actually had something in his hands you can shoot with? Something like = a > gun for geeks and nerds? A KEYBOARD? *eh Well, remember, Tux is a caffinated geek... hence the Penguin Mints (tm ;= ^) ) and the coffee. He drank some coffee and now he's spitting it out at players. (Please, no peeing jokes ;) I already got enough of that with my Flying Windows screensaver ;) ) -bill! |