(the dumb kmail was replying only to the person that send the mail to the=20
list, so i am resending this mail to the all list)
Hey folks,
Tobias, that's fine. I'll then send you a patch to add support for frames.=
=20
I've used the same method as the gameloop.. Not bad to add some delays, or=
=20
else the cpu would had to be allways working for it...
Maybe you could give me access to cvs... (my nick at sourceforge is rmcruz=
).
Anyway, as soon as the cvs comes out, I would like you guys to complain if=
=20
some key is not work (as I explained in a previous mail).
I would also like to get ideas about a possible interface. I think I might=
=20
start working on it, while i am at holidays...
See you,
Ricardo
Em Domingo, 28 de Dezembro de 2003 19:21, o Tobias Gl=C3=A4=C3=9Fer escreve=
u:
> Hi,
>
> I'm currently integrating your Level-Editor into Supertux.
> This will take 1 or 2 days, stays tuned. :)
>
> Greetz...
>
> Tobias Gl=C3=A4=C3=9Fer
>
> Am So, den 28.12.2003 schrieb Ricardo Cruz um 06:05:
> > Hey,
> >
> > As Tobias Gl=C3=A4=C3=9Fer told me to, I've outputed 'cvs diff' to a f=
ile (patch),
> > here it goes. Seems like the new files were not added to it, so I'm also
> > appending them.
> > I suggest the image to be placed in a data/images/leveleditor director=
y.
> > But if you want to change, edit leveleditor.c (line 84) to relflect the
> > new directory.
> >
> > I've noticed that you've updated LEVELDESIGN, and so I've also added
> > support to add bad guys.
> >
> > Please, tell me if all the keys are working (press F1 to see all keys),
> > because SDL doesn't allow me to know if a person is pressing '$', for
> > instance. In this case, I would have to ask if '4' is being pressed and
> > if the Shift modifier is active. In some keyboards '$' could be in top =
of
> > another key...
> >
> > Good work,
> > Ricardo Cruz
=2D-=20
Never worry about theory as long as the machinery does what it's supposed t=
o=20
do.
-- R. A. Heinlein
|