Ryan Flegel <rf...@gm...> writes:
> The value can be changed in player.h:166. Everybody please fiddle
> around with it and suggest an "ideal" value. Maybe 750ms is fine, but
> it seems too short for me :)
Yep, should be increased.
> Another thing.. I still don't really like the jump controls. I've
> kinda gotten used to them, but it still seems that every now and
> then I'll get screwed over. There were a couple posts (maybe just
> one) on happypenguin talking about nonresponsive controls, too.
Well, first you would need to find out what they meant with
'controls', ie:
"Huge improvement! Controls don't seem really smooth."
"OK, the art is quite good, the controls are a little mushy but
liveable."
It could mean pretty much anything, could be the short-jump for
example, the non 'roundness' of the tiles compared with SuperMario3 or
stuff like that. Might also be that controlls get harder on very low
end machines or whatever. The auto-jump itself is something that you
won't find in many commercial jump'n run, the Pogo-stick in 'Duck
Tales' would be the only thing that auto-jumps that I can remember and
even that wasn't a normal jump, but more a special jump.
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