Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14310
Modified Files:
TODO
Log Message:
-Worldmap cleanups (use DrawingContext transformstack)
-Refactoring/Cleanup in PlayerStatus handling (no separate handling of
PlayerStatus in Player object now)
-Reimplemented stalactite badguy
-more smaller cleanups
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.103
retrieving revision 1.104
diff -u -d -r1.103 -r1.104
--- TODO 30 Mar 2005 01:52:11 -0000 1.103
+++ TODO 1 Apr 2005 12:16:48 -0000 1.104
@@ -21,12 +21,6 @@
Programming
~~~~~~~~~~~
--Collision Detection Rewrite (all [H])--
- * enemies:
- - implement fish
- - implement wingling
- - implement stalactite
- - implement tree (really?)
- - bring back stay on platform flag
** implement ability to cary mriceblock (and other objects) around
* smoke clouds are too fast
* rethink slopes collision feedback... tux becomes too slow when walking up
@@ -58,6 +52,13 @@
themselfes. This could speed up rendering of tilemaps.
[M] Make the gamelogic run in a fixed logical framerate
+--BadGuys--
+[H] Bring back stay on platform flag
+[H] Reimplement fish
+[H] Reimplement stalactite
+[H] Do something with the wingling
+[?] Do something with the tree?
+
--Objects--
[H] Create a "sound object" that is an object or area, that can be placed on the
map and constantly plays a .wav file to improve game athmosphere.
@@ -99,10 +100,6 @@
- After enemy-kill is used, powerup should be removed from Tux
[H] Icebullet related things
- we should decide on specifics
-[H] Graphics
- - New forest tileset
- - Badguy sprites
- - Tux's buttjump animation
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
@@ -126,6 +123,7 @@
[H] Create a graphics to visually present reset points. (Maybe a bell that
starts swinging once tux touched it?)
[M] Add graphics for ropes
+[H] Animation for the buttjump
[L] Create graphics for bubbles and soap (not necessary for milestone2)
-new enemies need to be designed and added
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