Update of /cvsroot/super-tux/supertux/src/trigger
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4430
Added Files:
hatch.cpp hatch.h
Log Message:
hatch door trigger files
--- NEW FILE: hatch.cpp ---
// $Id: hatch.cpp,v 1.1 2005/03/31 12:13:42 groundwater Exp $
//
// SuperTux - A Jump'n Run
// Copyright (C) 2004 Matthias Braun <ma...@br...
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
#include "hatch.h"
#include "gameloop.h"
#include "resources.h"
#include "object_factory.h"
#include "special/sprite.h"
#include "special/sprite_manager.h"
#include "video/drawing_context.h"
#include "app/globals.h"
#include "lisp/lisp.h"
#include "lisp/writer.h"
using namespace SuperTux;
Hatch::Hatch(const lisp::Lisp& reader)
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
bbox.set_size(64, 64);
reader.get("sector", target_sector);
reader.get("spawnpoint", target_spawnpoint);
sprite = sprite_manager->create("hatch");
}
Hatch::Hatch(int x, int y, std::string sector, std::string spawnpoint)
{
bbox.set_pos(Vector(x, y));
bbox.set_size(64, 64);
target_sector = sector;
target_spawnpoint = spawnpoint;
sprite = sprite_manager->create("hatch");
}
Hatch::~Hatch()
{
delete sprite;
}
void
Hatch::write(lisp::Writer& writer)
{
writer.start_list("hatch");
writer.write_float("x", bbox.p1.x);
writer.write_float("y", bbox.p1.y);
writer.write_float("width", bbox.get_width());
writer.write_float("height", bbox.get_height());
writer.write_string("sector", target_sector);
writer.write_string("spawnpoint", target_spawnpoint);
writer.end_list("hatch");
}
void
Hatch::action(float )
{
//Check if hatch animation is complete
if(sprite->check_animation()) {
GameSession::current()->respawn(target_sector, target_spawnpoint);
}
}
void
Hatch::draw(DrawingContext& context)
{
sprite->draw(context, bbox.p1, LAYER_TILES);
}
void
Hatch::event(Player& , EventType type)
{
if(type == EVENT_ACTIVATE) {
sprite->set_action("open", 1);
}
}
IMPLEMENT_FACTORY(Hatch, "hatch");
--- NEW FILE: hatch.h ---
// $Id: hatch.h,v 1.1 2005/03/31 12:13:42 groundwater Exp $
//
// SuperTux - A Jump'n Run
// Copyright (C) 2004 Matthias Braun <ma...@br...
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_HATCH_H
#define SUPERTUX_HATCH_H
#include <string>
#include "video/surface.h"
#include "special/sprite.h"
#include "trigger_base.h"
#include "serializable.h"
#include "timer.h"
class Hatch : public TriggerBase, public Serializable
{
public:
Hatch(const lisp::Lisp& reader);
Hatch(int x, int y, std::string sector, std::string spawnpoint);
virtual ~Hatch();
virtual void write(lisp::Writer& writer);
virtual void action(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void event(Player& player, EventType type);
private:
std::string target_sector;
std::string target_spawnpoint;
Sprite* sprite;
};
#endif
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