Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13952
Modified Files:
TODO
Log Message:
added a bell object which is a new better way to do reset points
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.102
retrieving revision 1.103
diff -u -d -r1.102 -r1.103
--- TODO 26 Mar 2005 12:31:12 -0000 1.102
+++ TODO 30 Mar 2005 01:52:11 -0000 1.103
@@ -58,13 +58,7 @@
themselfes. This could speed up rendering of tilemaps.
[M] Make the gamelogic run in a fixed logical framerate
---Miscellaneous--
-[?] think about how to implement scripting, and how to make a simple and easy to
- use api for the scripting interface
- (language will probably be lua - just have to figure out how well we can do
- without OO support in the scripting language.
- Other candidates are python, ruby and less likely java, mono/.net,
- surely no own invention, perl or 1 of these c-like scripting languages)
+--Objects--
[H] Create a "sound object" that is an object or area, that can be placed on the
map and constantly plays a .wav file to improve game athmosphere.
Good examples would be a water sound which can be placed at waterfalls,
@@ -86,6 +80,14 @@
[H] Add a rope object on which tux is able to climb, also add a ? block that
emits a rope when hit
[H] redo trampolines
+
+--Miscellaneous--
+[?] think about how to implement scripting, and how to make a simple and easy to
+ use api for the scripting interface
+ (language will probably be lua - just have to figure out how well we can do
+ without OO support in the scripting language.
+ Other candidates are python, ruby and less likely java, mono/.net,
+ surely no own invention, perl or 1 of these c-like scripting languages)
[H] Buttjump related things
- enable buttjump again
- Should kill enemies with a certain range
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