Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv928
Modified Files:
TODO
Log Message:
TODO update
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.93
retrieving revision 1.94
diff -u -d -r1.93 -r1.94
--- TODO 25 Nov 2004 16:43:39 -0000 1.93
+++ TODO 26 Nov 2004 17:26:58 -0000 1.94
@@ -75,7 +75,6 @@
ingame mode and eventually leveleditor mode
[H] introduce a special mode in DrawingContext for objects that want to draw
themselfes. This could speed up rendering of tilemaps.
-[?] remove badguyspecs and bitmask files
[M] Make the gamelogic run in a fixed logical framerate
--Miscellaneous--
@@ -121,7 +120,6 @@
- New forest tileset
- Badguy sprites
- Tux's buttjump animation
-[H] Tiles constructed with image-region are not drawn coordinates < 0
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
@@ -135,3 +133,5 @@
Beyond Milestone2
-----------------
- More things than just levels on the worldmap (similar to SMB3)
+- if we have a logical framerate we could record/play demos by simply storing
+ the pressed keys in each frame...
|