Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7497
Modified Files:
TODO autogen.sh configure.ac
Removed Files:
Makefile.am
Log Message:
implement spikes as objects and remove automake system
Index: configure.ac
===================================================================
RCS file: /cvsroot/super-tux/supertux/configure.ac,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- configure.ac 23 Nov 2004 22:21:22 -0000 1.39
+++ configure.ac 25 Nov 2004 00:49:32 -0000 1.40
@@ -139,3 +139,6 @@
echo " Debug Mode: $enable_debug"
echo " OpenGL Support: $enable_opengl"
echo ""
+echo ""
+echo " NOTE: This project uses jam (and not make) as build tool"
+
--- Makefile.am DELETED ---
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.90
retrieving revision 1.91
diff -u -d -r1.90 -r1.91
--- TODO 24 Nov 2004 23:10:01 -0000 1.90
+++ TODO 25 Nov 2004 00:49:32 -0000 1.91
@@ -44,12 +44,12 @@
few pixels higher) - hopefully ok
* it's impossible to go into passages that have exactly the size of tux,
either reduce collision rectangle by DELTA or round collision coordinates to
- integers...
+ integers... - ok for tux and most badguys
** implement 1up - ok
** implement star - ok
* bring back the enemies
- - add activation again
- - make api simpler
+ - add activation again - ok
+ - make api simpler - ok
- implement jumpy - ok
-* implement spiky - ok
- implement snowball - ok
@@ -69,7 +69,7 @@
for after big commit...
* smoke clouds are too fast
* some shots disappear in the ground with a "max collision depth reached"
- message
+ message - ok
* rework collision detection to take movement into account - this should fix
the egg suddenly turning directions and the somtimes strange behaviour
when hitting a block from the side when falling.
@@ -89,7 +89,7 @@
** having a star doesn't kill enemies - ok
* tux always jumps to full height at the moment - ok
* invisble blocks are visible and make the game crash when bumped - ok
- * reimplement spikes as objects
+ * reimplement spikes as objects - ok
* what to do when stuck under tiles (after using duck-sliding)
* do we want multi hit scores again?
* tux doesn't stop at igloo anymore
Index: autogen.sh
===================================================================
RCS file: /cvsroot/super-tux/supertux/autogen.sh,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- autogen.sh 23 Nov 2004 19:36:27 -0000 1.12
+++ autogen.sh 25 Nov 2004 00:49:32 -0000 1.13
@@ -18,11 +18,5 @@
echo 'INSTALL ?= "@INSTALL@" ;' >> Jamconfig.in
echo 'JAMCONFIG_READ = yes ;' >> Jamconfig.in
-# we need a minimum of automake 1.6 and automake 1.8 seems to be buggy
-# this doesn't seem to work well
-# see AUTOMAKE_OPTIONS in Makefile.am
-export WANT_AUTOMAKE=1.6
-
-automake --copy --add-missing
autoconf
|