Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22752
Modified Files:
TODO
Log Message:
Improved collision detection by taking movement into account. Fixed long standing bug where returning from bonuslevel to mainmenu and going back to bonuslevels makes supertux crash
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.87
retrieving revision 1.88
diff -u -d -r1.87 -r1.88
--- TODO 23 Nov 2004 15:36:49 -0000 1.87
+++ TODO 24 Nov 2004 03:42:56 -0000 1.88
@@ -41,7 +41,7 @@
--Collision Detection Rewrite (all [H])--
* make blocks bounce again - ok
* bonusblocks don't always bounce back to their original position (but stay a
- few pixels higher)
+ few pixels higher) - hopefully ok
* it's impossible to go into passages that have exactly the size of tux,
either reduce collision rectangle by DELTA or round collision coordinates to
integers...
@@ -73,6 +73,9 @@
* rework collision detection to take movement into account - this should fix
the egg suddenly turning directions and the somtimes strange behaviour
when hitting a block from the side when falling.
+ - done for rectangles, fixes the issues with blocks and enemies hitting
+ when they should get squished, still it's not optimal as when hitting 2
+ blocks now only 1 gets cleared...
* rethink slopes collision feedback... tux becomes too slow when walking up
and starts jumping when walking down
* think about an attachement mechanism for moving platforms
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