Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29597/src
Modified Files:
leveleditor.cpp player.cpp
Added Files:
Jamfile
Log Message:
added jam build system, please try it out - the advantage would be that it already supports all the stuff we need
Index: player.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v
retrieving revision 1.200
retrieving revision 1.201
diff -u -d -r1.200 -r1.201
--- player.cpp 23 Nov 2004 02:00:51 -0000 1.200
+++ player.cpp 23 Nov 2004 16:47:25 -0000 1.201
@@ -1010,7 +1010,7 @@
}
void
-Player::bounce(BadGuy& badguy)
+Player::bounce(BadGuy& )
{
//Make sure we stopped flapping
flapping = false;
--- NEW FILE: Jamfile ---
SubDir TOP src ;
Application supertux :
[ Wildcard *.cpp *.h ]
[ Wildcard object : *.cpp *.h ]
[ Wildcard badguy : *.cpp *.h ]
[ Wildcard trigger : *.cpp *.h ]
;
LinkWith supertux : supertuxlib ;
ExternalLibs supertux : SDL SDLMIXER SDLIMAGE GL ;
Help supertux : "Build the supertux executable" ;
Index: leveleditor.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/leveleditor.cpp,v
retrieving revision 1.168
retrieving revision 1.169
diff -u -d -r1.168 -r1.169
--- leveleditor.cpp 23 Nov 2004 02:00:33 -0000 1.168
+++ leveleditor.cpp 23 Nov 2004 16:47:25 -0000 1.169
@@ -855,6 +855,7 @@
void LevelEditor::change(int x, int y, int newtile, int layer)
{
+ (void) layer;
// find the tilemap of the current layer, and then change the tile
if(x < 0 || (unsigned int)x >= sector->solids->get_width()*32 ||
y < 0 || (unsigned int)y >= sector->solids->get_height()*32)
|