Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8642
Modified Files:
TODO
Log Message:
enemies fall down again, small improvements to tile manager
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -d -r1.81 -r1.82
--- TODO 21 Nov 2004 11:53:57 -0000 1.81
+++ TODO 22 Nov 2004 17:51:49 -0000 1.82
@@ -63,7 +63,7 @@
- implement tree (really?)
- bring back stay on platform flag
- make enemies bounce of upon each other again
- - make enemies fall again
+ - make enemies fall again - ok
-* activate/deactive enemies when on screen/away again - ok
** implement ability to cary mriceblock (and other objects) around - delayed
for after big commit...
@@ -85,6 +85,11 @@
* fix flapping
** having a star doesn't kill enemies - ok
* tux always jumps to full height at the moment
+ * invisble blocks are visible and make the game crash when bumped
+ * reimplement spikes as objects
+ * what to do when stuck under tiles (after using duck-sliding)
+ * do we want multi hit scores again?
+ * tux doesn't stop at igloo anymore
--Code Refactoring/Cleanup/Optimisation--
[H] make the title using GameSession instead of reimplementing all the stuff
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