Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3863/src
Modified Files:
player.cpp
Log Message:
Only show combo messages after 5 combos, as suggested by guys from IRC.
I don't particularly like this, but it's better than the current. I'd prefer to keep combos messages being shown after combos been made...
Also, messages could be improved. Suggestions?
Index: player.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v
retrieving revision 1.179
retrieving revision 1.180
diff -u -d -r1.179 -r1.180
--- player.cpp 3 Oct 2004 10:58:04 -0000 1.179
+++ player.cpp 4 Oct 2004 21:13:16 -0000 1.180
@@ -1172,18 +1172,25 @@
flapping = false;
falling_from_flap = false;
- if(player_status.score_multiplier > 1)
- { // show a message
+ if(player_status.score_multiplier >= 5)
+ { // show a message
char str[124];
- if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 5) {sprintf(str, _("Good! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 6) {sprintf(str, _("Great! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 7) {sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 8) {sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 9) {sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);}
- else {sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);}
+// if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
+ if (player_status.score_multiplier == 5)
+ sprintf(str, _("Good! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 6)
+ sprintf(str, _("Great! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 7)
+ sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 8)
+ sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 9)
+ sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);
+ else
+ sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);
Sector::current()->add_floating_text(base, str);
- }
+ }
+
if (input.up)
physic.set_velocity_y(5.2);
else
|