Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9487/src
Modified Files:
title.cpp worldmap.cpp
Log Message:
Contrib worldmaps are now being saved.
TODO: a slot based saving might be neat.
Index: title.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/title.cpp,v
retrieving revision 1.118
retrieving revision 1.119
diff -u -d -r1.118 -r1.119
--- title.cpp 17 Sep 2004 18:55:03 -0000 1.118
+++ title.cpp 18 Sep 2004 12:13:09 -0000 1.119
@@ -189,8 +189,20 @@
std::set<std::string>::iterator it = worldmap_list.begin();
for(int i = index - contrib_subsets.size(); i > 0; --i)
++it;
- worldmap.loadmap((*it));
- worldmap.display();
+
+ std::string map_filename = *it;
+
+ worldmap.loadmap(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
Menu::set_current(main_menu);
}
Index: worldmap.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/worldmap.cpp,v
retrieving revision 1.120
retrieving revision 1.121
diff -u -d -r1.120 -r1.121
--- worldmap.cpp 17 Sep 2004 18:56:06 -0000 1.120
+++ worldmap.cpp 18 Sep 2004 12:13:09 -0000 1.121
@@ -1254,7 +1254,6 @@
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
- map_filename = "icyisland.stwm";
if (access(filename.c_str(), F_OK) != 0)
{
@@ -1282,8 +1281,10 @@
LispReader reader(cur);
/* Get the Map filename and then load it before setting special_tile settings */
+ std::string cur_map_filename = map_filename;
reader.read_string("map", map_filename);
- load_map();
+ if(cur_map_filename != map_filename)
+ load_map();
reader.read_int("lives", player_status.lives);
reader.read_int("distros", player_status.distros);
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