Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1493/src
Modified Files:
sprite.cpp sprite.h tile.h
Log Message:
Replaced uint32_t by Uint32. Has to be done, since *BSD do not ship with stdint.h.
Please, remove stdint.h checking from the automake.
Index: tile.h
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/tile.h,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -d -r1.25 -r1.26
--- tile.h 30 May 2004 17:54:23 -0000 1.25
+++ tile.h 8 Jun 2004 22:21:11 -0000 1.26
@@ -24,7 +24,6 @@
#include <set>
#include <map>
#include <vector>
-#include <stdint.h>
#include "screen/texture.h"
#include "globals.h"
#include "lispreader.h"
@@ -76,7 +75,7 @@
};
/** tile attributes */
- uint32_t attributes;
+ Uint32 attributes;
/** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
Index: sprite.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/sprite.cpp,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- sprite.cpp 31 May 2004 13:02:21 -0000 1.14
+++ sprite.cpp 8 Jun 2004 22:21:11 -0000 1.15
@@ -75,7 +75,7 @@
void
Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
- uint32_t drawing_effect)
+ Uint32 drawing_effect)
{
time = SDL_GetTicks();
unsigned int frame = get_current_frame();
Index: sprite.h
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/sprite.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- sprite.h 31 May 2004 13:02:21 -0000 1.11
+++ sprite.h 8 Jun 2004 22:21:11 -0000 1.12
@@ -57,7 +57,7 @@
/** Update the sprite and process to the next frame */
void update(float delta);
void draw(DrawingContext& context, const Vector& pos, int layer,
- uint32_t drawing_effect = NONE_EFFECT);
+ Uint32 drawing_effect = NONE_EFFECT);
int get_current_frame() const;
float get_fps() { return fps; } ;
|