Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14025/src
Modified Files:
gameobjs.cpp
Log Message:
Fixed checking for next point and the use of sprites.
Index: gameobjs.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/gameobjs.cpp,v
retrieving revision 1.33
retrieving revision 1.34
diff -u -d -r1.33 -r1.34
--- gameobjs.cpp 24 May 2004 11:59:59 -0000 1.33
+++ gameobjs.cpp 24 May 2004 20:41:43 -0000 1.34
@@ -280,8 +280,7 @@
/* Flying Platform */
-#define FLYING_PLATFORM_FRAMES 1
-Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES];
+Sprite *img_flying_platform;
FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
{
@@ -319,7 +318,7 @@
void
FlyingPlatform::draw(ViewPort& viewport, int )
{
-img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y)));
}
void
@@ -327,21 +326,21 @@
{
// TODO: Remove if we're too far off the screen
- // FIXME: change frame
if(!move)
return;
if((unsigned)point+1 != pos_x.size())
+ {
if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
(pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
- pos_x[point+1] == pos_x[point+1]) &&
+ pos_x[point] == pos_x[point+1]) &&
((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
(pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
- pos_y[point+1] == pos_y[point+1]))
+ pos_y[point] == pos_y[point+1]))
{
point++;
-std::cerr << "next point: " << point << std::endl;
}
+ }
else // last point
{
// point = 0;
@@ -349,14 +348,14 @@
return;
}
-if(pos_x[point] > base.x)
+if(pos_x[point+1] > base.x)
base.x += velocity * frame_ratio;
-else if(pos_x[point] < base.x)
+else if(pos_x[point+1] < base.x)
base.x -= velocity * frame_ratio;
-if(pos_y[point] > base.y)
+if(pos_y[point+1] > base.y)
base.y += velocity * frame_ratio;
-else if(pos_y[point] < base.y)
+else if(pos_y[point+1] < base.y)
base.y -= velocity * frame_ratio;
/*
float x = pos_x[point+1] - pos_x[point];
@@ -387,7 +386,7 @@
case CO_PLAYER:
// pplayer_c = (Player*) p_c_object;
move = true;
-
+
break;
default:
@@ -406,9 +405,5 @@
img_trampoline[i] = sprite_manager->load(sprite_name);
}
- for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++)
- {
- sprintf(sprite_name, "flying_platform-%i", i+1);
- img_flying_platform[i] = sprite_manager->load(sprite_name);
- }
+ img_flying_platform = sprite_manager->load("flying_platform");
}
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