Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11484
Modified Files:
TODO
Log Message:
added issue
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- TODO 7 May 2004 23:09:04 -0000 1.39
+++ TODO 10 May 2004 12:45:59 -0000 1.40
@@ -19,7 +19,11 @@
[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level.
-[L] intro doesn't seamlessly wrap around, might be due to the new
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] titlescreen level doesn't seamlessly wrap around, might be due to the new
scrolling code or due to the worldmap doing the drawing
[L] Backscroll is really messed up right now :)
[L] change lispreader to throw exceptions instead of simply assert() on
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