Just to add that it couldn't be because of any of those, since the text
displaying is done by display_text_file(), that is totally independent.
Anyway, I think that bug is already there for awhile (i believe that 0.1 has
this bug).
Ricardo Cruz
Em Sexta, 7 de Maio de 2004 22:14, o Ingo Ruhnke escreveu:
> Update of /cvsroot/super-tux/supertux
> In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3038
>
> Modified Files:
> TODO
> Log Message:
> added new issue
>
>
> Index: TODO
> ===================================================================
> RCS file: /cvsroot/super-tux/supertux/TODO,v
> retrieving revision 1.36
> retrieving revision 1.37
> diff -u -d -r1.36 -r1.37
> --- TODO 4 May 2004 23:39:40 -0000 1.36
> +++ TODO 7 May 2004 21:14:42 -0000 1.37
> @@ -17,6 +17,8 @@
> [M] When aborting a level, lives and score should remain the same as they
> were before. Solution: make more dependency between the game engine
> and worldmap or just backup those variables before starting a level.
> +[L] intro doesn't seamlessly wrap around, might be due to the new
> + scrolling code or due to the worldmap doing the drawing
> [L] Backscroll is really messed up right now :)
> [L] change lispreader to throw exceptions instead of simply assert() on
> syntax error
>
>
>
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