Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29359
Modified Files:
world.cpp
Log Message:
- undid Ricardo's changes
Index: world.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/world.cpp,v
retrieving revision 1.66
retrieving revision 1.67
diff -u -d -r1.66 -r1.67
--- world.cpp 6 May 2004 15:03:24 -0000 1.66
+++ world.cpp 6 May 2004 18:49:52 -0000 1.67
@@ -320,9 +320,9 @@
{
int tux_pos_x = (int)(tux.base.x + (tux.base.width/2));
- if (/*level->back_scrolling || */debug_mode)
+ if (level->back_scrolling || debug_mode)
{
- if(tux.old_dir != tux.dir)
+ if(tux.old_dir != tux.dir && level->back_scrolling)
scrolling_timer.start(CHANGE_DIR_SCROLL_SPEED);
if(scrolling_timer.check())
@@ -340,13 +340,9 @@
final_scroll_x = tux_pos_x - X_SPACE;
}
-/* scroll_x += (final_scroll_x - scroll_x)
+ scroll_x += (final_scroll_x - scroll_x)
/ (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100))
+ (tux.physic.get_velocity_x() * frame_ratio + tux.physic.get_acceleration_x() * frame_ratio * frame_ratio);
-*/
-
-scroll_x += ((final_scroll_x - scroll_x) / CHANGE_DIR_SCROLL_SPEED) * frame_ratio;
-
// std::cerr << tux_pos_x << " " << final_scroll_x << " " << scroll_x << std::endl;
}
@@ -354,13 +350,13 @@
{
if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && debug_mode)
+ else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
else
{
if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && debug_mode)
+ else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
}
}
@@ -368,10 +364,20 @@
else /*no debug*/
{
- if (scroll_x < tux_pos_x - (screen->w - X_SPACE))
+ if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
+ else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
+ scroll_x = tux_pos_x - X_SPACE;
+ else
+ {
+ if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE))
+ scroll_x = tux_pos_x - (screen->w - X_SPACE);
+ else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
+ scroll_x = tux_pos_x - X_SPACE;
}
+ }
+
// this code prevent the screen to scroll before the start or after the level's end
if(scroll_x < 0)
scroll_x = 0;
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