Marek, read my lips; that code is still in development! What matters is th=
at=20
the ordinary scrolling works fine, right?
Ricardo
Em Ter=E7a, 4 de Maio de 2004 22:54, o Matze Braun escreveu:
> Update of /cvsroot/super-tux/supertux
> In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3841
>
> Modified Files:
> TODO
> Log Message:
> scrolling is broken
>
> Index: TODO
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> RCS file: /cvsroot/super-tux/supertux/TODO,v
> retrieving revision 1.34
> retrieving revision 1.35
> diff -u -d -r1.34 -r1.35
> --- TODO 4 May 2004 19:13:42 -0000 1.34
> +++ TODO 4 May 2004 21:54:42 -0000 1.35
> @@ -11,6 +11,9 @@
> H: high priority
> L: low priority
>
> +[H] Scrolling is broken, if you fastly reverse around the middle of the
> screen + the scrolling has sudden hickups. Also the scrollstart positi=
on
> still isn't + the same as before the changes.
> [H] Frame ratio code has been changed and so the animation may need
> tuning. Somebody do some testing and change the definitions regarding thi=
s.
> [M] When aborting a level, lives and score should remain the same as they
>
>
>
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=2D-=20
To err is human,
To purr feline.
-- Robert Byrne
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