Update of /cvsroot/super-tux/supertux
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16639
Modified Files:
TODO
Log Message:
TODO update
Index: TODO
===================================================================
RCS file: /cvsroot/super-tux/supertux/TODO,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- TODO 2 May 2004 18:47:06 -0000 1.20
+++ TODO 2 May 2004 21:38:01 -0000 1.21
@@ -8,20 +8,27 @@
Todo
----
-- change lispreader to throw exceptions instead of simply assert() on
- syntax error
-- tux sometimes makes short jumps in the endsequence, mostly when
- going through the goal with a small jump, might be old_up related
-- fadein/out for intro/extro would be nice
-- the can_jump flag should be based on a time instead of the 2 tiles check.
- Since the 2 tiles flag won't help when you're jumping over a hole. Better use
- a timer that is started when up is pressed, when you then land and the timer
- is below a certain time, you can do the jump.
-- when bumping a special with 2 blocks at once, it won't change direction
+L: low priority
+
+[L] change lispreader to throw exceptions instead of simply assert() on
+ syntax error
+[L] tux sometimes makes short jumps in the endsequence, mostly when
+ going through the goal with a small jump, might be old_up related
+[L] fadein/out for intro/extro would be nice
+[L] when bumping a special with 2 blocks at once, it won't change direction
- leveleditor lacks enemies support (will be fixed soon by Tobias)
-- sometimes you die after being in pause modus and unpausing - still true?
+Stuff for past milestone1:
+--------------------------
+Note that this list is far from complete, but lists some bugs that we don't want
+to touch before milestone1 at the moment.
+- You shouldn't be able to stand on invisible blocks, before you bumped them
+- bombs should explode directly when hit by another bomb or a mr.iceblock
+- we only have a global counter for multiple coin blocks. This should be handled
+ per block.
+- We should reduced the width of tux collision rectangle so that he falls easier
+ between 1 tile wide holes.
Fixed
-----
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