Update of /cvsroot/super-tux/supertux/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7931/src
Modified Files:
title.cpp
Log Message:
tux isn't jumping like on drugs anymore in the demo
Index: title.cpp
===================================================================
RCS file: /cvsroot/super-tux/supertux/src/title.cpp,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- title.cpp 26 Mar 2004 21:39:45 -0000 1.12
+++ title.cpp 26 Mar 2004 22:08:12 -0000 1.13
@@ -78,6 +78,9 @@
string_list_type level_subsets;
st_subset subset;
level_subsets = dsubdirs("/levels", "info");
+ timer_type random_timer;
+ timer_init(&random_timer, true);
+ bool walking = true;
Player titletux;
titletux.init();
st_pause_ticks_init();
@@ -88,7 +91,7 @@
activate_particle_systems();
/* Lower the gravity that tux doesn't jump to hectically through the demo */
gravity = 5;
-
+
/* Reset menu variables */
menu_reset();
Menu::set_current(main_menu);
@@ -115,17 +118,18 @@
load_hs();
update_time = st_get_ticks();
-
+ timer_start(&random_timer, rand() % 2000 + 2000);
+
while (!done && !quit)
{
-
+
/* Calculate the movement-factor */
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
-
+
/* Handle events: */
while (SDL_PollEvent(&event))
@@ -164,7 +168,7 @@
menuaction = MENU_ACTION_HIT;
}
}
-
+
/* Draw the background: */
draw_background();
@@ -195,17 +199,30 @@
global_frame_counter++;
titletux.key_event(SDLK_RIGHT,DOWN);
- titletux.key_event(SDLK_UP,DOWN);
- if(current_level.width * 32 - 320 < titletux.base.x)
- {
- titletux.base.x = 160;
- scroll_x = 0;
- }
+ if(timer_check(&random_timer))
+ {
+ if(walking)
+ titletux.key_event(SDLK_UP,UP);
+ else
+ titletux.key_event(SDLK_UP,DOWN);
+ }
+ else
+ {
+ timer_start(&random_timer, rand() % 3000 + 3000);
+ walking = !walking;
+ }
+
+ if(current_level.width * 32 - 320 < titletux.base.x)
+ {
+ titletux.base.x = 160;
+ scroll_x = 0;
+ }
+
titletux.action();
titletux.draw();
-
+
/* DEMO end */
/* Draw the high score: */
@@ -319,13 +336,13 @@
{
process_save_load_game_menu(false);
}
-
+
flipscreen();
/* Set the time of the last update and the time of the current update */
last_update_time = update_time;
update_time = st_get_ticks();
-
+
/* Pause: */
frame++;
SDL_Delay(25);
|