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From: Benjamin P. J. <lit...@us...> - 2004-11-16 11:55:25
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1691 Modified Files: .cvsignore Log Message: Added .sconsign files to the CVS 'blacklist'. .sconsign files are created by the SCons build utility (See http://www.scons.org/ for further details) Index: .cvsignore =================================================================== RCS file: /cvsroot/super-tux/supertux/.cvsignore,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- .cvsignore 7 Nov 2004 23:02:40 -0000 1.5 +++ .cvsignore 16 Nov 2004 11:55:15 -0000 1.6 @@ -17,3 +17,4 @@ libtool .project .cdtproject +.sconsign |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 11:53:51
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1402 Modified Files: SConstruct Log Message: We're getting closer to state: 'useable' :-) Index: SConstruct =================================================================== RCS file: /cvsroot/super-tux/supertux/SConstruct,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- SConstruct 16 Nov 2004 10:45:57 -0000 1.4 +++ SConstruct 16 Nov 2004 11:53:40 -0000 1.5 @@ -8,13 +8,25 @@ # - Benjamin P. 'litespeed' Jung - # - -# TODO: such a static entry is obviously not what we want. -# Using 'sdl-config --prefix' to obtain parameters would be muuuuuch +# TODO: such static entries are obviously not what we want. +# Using e.g. 'sdl-config' to obtain parameters would be muuuuuch # better. -SDL_INCLUDE_PATH='/usr/include/SDL' -libsupertux_src=[ + +DATA_PREFIX = '\\\"/usr/local/share/supertux\\\"' +LOCALEDIR = '\\\"/usr/local/share/locale\\\"' + +SDL_DYNAMIC_CCFLAGS = ['-D_REENTRANT', '-lSDL -lpthread'] +SDL_STATIC_CCFLAGS = ['-lSDL -lpthread -lm -ldl -lasound -L/usr/X11R6/lib -lX11 -lXext -lvga -laa'] + +CCFLAGS = ['-DHAVE_CONFIG_H', '-O2', '-DDATA_PREFIX=' + DATA_PREFIX, '-DLOCALEDIR=' + LOCALEDIR] + +LIBSUPERTUX_DYNAMIC_CCFLAGS = SDL_DYNAMIC_CCFLAGS + CCFLAGS +LIBSUPERTUX_STATIC_CCFLAGS = SDL_STATIC_CCFLAGS + CCFLAGS + +CPPPATH = ['/usr/include/SDL', 'src', 'lib', 'intl', '.'] + +libsupertux_src = [ 'lib/app/globals.cpp', 'lib/app/setup.cpp', 'lib/audio/musicref.cpp', @@ -39,7 +51,7 @@ 'lib/video/surface.cpp' ] -supertux_src=[ +supertux_src = [ 'src/background.cpp', 'src/badguy.cpp', 'src/badguy_specs.cpp', @@ -71,22 +83,40 @@ 'src/worldmap.cpp' ] -SharedLibrary( - target="lib/supertux", - source=libsupertux_src, - CPPPATH=SDL_INCLUDE_PATH -) + StaticLibrary( - target="lib/supertux", + target='lib/supertux', source=libsupertux_src, - CPPPATH=SDL_INCLUDE_PATH + CPPPATH=CPPPATH, + CCFLAGS=LIBSUPERTUX_STATIC_CCFLAGS ) Program( - target="src/supertux", + target='src/supertux', source=supertux_src, - CPPPATH=[SDL_INCLUDE_PATH, 'lib', 'intl', '.'], + CPPPATH=CPPPATH, + CCFLAGS=LIBSUPERTUX_STATIC_CCFLAGS, LIBPATH='lib', LIBS='supertux' ) + + + +# +# The following lines _should_ (hehe!) build a shared SuperTux library (hey! At +# least that part works pretty fine...) and then create a supertux exceutable +# which links dynamically against that lib. +# +#SharedLibrary( +# target='lib/supertux', +# source=libsupertux_src, +# CPPPATH=CPPPATH, +# CCFLAGS=CCFLAGS +#) +#Program( +# target='src/supertux', +# source=supertux_src, +# CPPPATH=CPPPATH, +# CCFLAGS=LIBSUPERTUX_DYNAMIC_CCFLAGS +#) |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 11:48:12
|
Update of /cvsroot/super-tux/supertux/data/images/shared/bigtux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32674/data/images/shared/bigtux Modified Files: __bigtux.xcf Added Files: head-flying-0.png arms-flying-3.png arms-flying-2.png arms-flying-0.png feet-flying-0.png arms-flying-1.png body-flying-0.png Log Message: Added sprites for flying big SuperTux... --- NEW FILE: arms-flying-2.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: arms-flying-3.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: body-flying-0.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: arms-flying-1.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: feet-flying-0.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: arms-flying-0.png --- (This appears to be a binary file; contents omitted.) --- NEW FILE: head-flying-0.png --- (This appears to be a binary file; contents omitted.) Index: __bigtux.xcf =================================================================== RCS file: /cvsroot/super-tux/supertux/data/images/shared/bigtux/__bigtux.xcf,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 Binary files /tmp/cvs0LZGDc and /tmp/cvsTMyLEW differ |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 10:46:07
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21622 Modified Files: SConstruct Log Message: Smaller fixes. Index: SConstruct =================================================================== RCS file: /cvsroot/super-tux/supertux/SConstruct,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- SConstruct 16 Nov 2004 10:24:49 -0000 1.3 +++ SConstruct 16 Nov 2004 10:45:57 -0000 1.4 @@ -64,7 +64,7 @@ 'src/special.cpp', 'src/statistics.cpp', 'src/supertux.cpp', - 'src/tile.cpp' + 'src/tile.cpp', 'src/tile_manager.cpp', 'src/tilemap.cpp', 'src/title.cpp', @@ -77,9 +77,16 @@ CPPPATH=SDL_INCLUDE_PATH ) +StaticLibrary( + target="lib/supertux", + source=libsupertux_src, + CPPPATH=SDL_INCLUDE_PATH +) + Program( target="src/supertux", source=supertux_src, - CPPPATH=[SDL_INCLUDE_PATH, 'lib', '.'], - LIBS='lib/libsupertux' + CPPPATH=[SDL_INCLUDE_PATH, 'lib', 'intl', '.'], + LIBPATH='lib', + LIBS='supertux' ) |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 10:25:08
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16876 Modified Files: SConstruct Log Message: Removed the first line (#!/usr/bin/python) -- SConstructs can't be executed like that.... Played around with the script.... it should now produce a shared library instead of a static one. Index: SConstruct =================================================================== RCS file: /cvsroot/super-tux/supertux/SConstruct,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- SConstruct 16 Nov 2004 10:01:30 -0000 1.2 +++ SConstruct 16 Nov 2004 10:24:49 -0000 1.3 @@ -1,4 +1,3 @@ -#!/usr/bin/scons -Q # # A simple SConstruct file. # See http://www.scons.org/ for more information about what SCons is and how it @@ -72,7 +71,7 @@ 'src/worldmap.cpp' ] -Library( +SharedLibrary( target="lib/supertux", source=libsupertux_src, CPPPATH=SDL_INCLUDE_PATH |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 10:01:40
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13048 Modified Files: SConstruct Log Message: Fixed a few typos. The script still doesn't work. Index: SConstruct =================================================================== RCS file: /cvsroot/super-tux/supertux/SConstruct,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- SConstruct 16 Nov 2004 09:56:16 -0000 1.1 +++ SConstruct 16 Nov 2004 10:01:30 -0000 1.2 @@ -62,15 +62,14 @@ 'src/resources.cpp', 'src/scene.cpp', 'src/sector.cpp', - 'src/serializable.cpp', - 'special.cpp', - 'statistics.cpp', - 'supertux.cpp', - 'tile.cpp' - 'tile_manager.cpp', - 'tilemap.cpp', - 'title.cpp', - 'worldmap.cpp' + 'src/special.cpp', + 'src/statistics.cpp', + 'src/supertux.cpp', + 'src/tile.cpp' + 'src/tile_manager.cpp', + 'src/tilemap.cpp', + 'src/title.cpp', + 'src/worldmap.cpp' ] Library( @@ -82,6 +81,6 @@ Program( target="src/supertux", source=supertux_src, - CPPPATH=SDL_INCLUDE_PATH, + CPPPATH=[SDL_INCLUDE_PATH, 'lib', '.'], LIBS='lib/libsupertux' ) |
From: Benjamin P. J. <lit...@us...> - 2004-11-16 09:56:26
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12052 Added Files: SConstruct Log Message: Added a (non-working) SConstruct file for use with SCons. (http://www.scons.org/) --- NEW FILE: SConstruct --- #!/usr/bin/scons -Q # # A simple SConstruct file. # See http://www.scons.org/ for more information about what SCons is and how it # may help you... :-) # I've never done anything with SCons before. Quite obviously this script is in # a non-working state!! Maybe someone with more knowledge of the materia who # thinks that SCons might be better suited than make can take over.... # - Benjamin P. 'litespeed' Jung - # # TODO: such a static entry is obviously not what we want. # Using 'sdl-config --prefix' to obtain parameters would be muuuuuch # better. SDL_INCLUDE_PATH='/usr/include/SDL' libsupertux_src=[ 'lib/app/globals.cpp', 'lib/app/setup.cpp', 'lib/audio/musicref.cpp', 'lib/audio/sound_manager.cpp', 'lib/gui/button.cpp', 'lib/gui/menu.cpp', 'lib/gui/mousecursor.cpp', 'lib/math/physic.cpp', 'lib/math/vector.cpp', 'lib/special/game_object.cpp', 'lib/special/moving_object.cpp', 'lib/special/sprite.cpp', 'lib/special/sprite_manager.cpp', 'lib/special/timer.cpp', 'lib/special/frame_rate.cpp', 'lib/utils/configfile.cpp', 'lib/utils/lispreader.cpp', 'lib/utils/lispwriter.cpp', 'lib/video/drawing_context.cpp', 'lib/video/font.cpp', 'lib/video/screen.cpp', 'lib/video/surface.cpp' ] supertux_src=[ 'src/background.cpp', 'src/badguy.cpp', 'src/badguy_specs.cpp', 'src/bitmask.cpp', 'src/camera.cpp', 'src/collision.cpp', 'src/door.cpp', 'src/gameloop.cpp', 'src/gameobjs.cpp', 'src/high_scores.cpp', 'src/interactive_object.cpp', 'src/intro.cpp', 'src/level.cpp', 'src/level_subset.cpp', 'src/leveleditor.cpp', 'src/misc.cpp', 'src/particlesystem.cpp', 'src/player.cpp', 'src/resources.cpp', 'src/scene.cpp', 'src/sector.cpp', 'src/serializable.cpp', 'special.cpp', 'statistics.cpp', 'supertux.cpp', 'tile.cpp' 'tile_manager.cpp', 'tilemap.cpp', 'title.cpp', 'worldmap.cpp' ] Library( target="lib/supertux", source=libsupertux_src, CPPPATH=SDL_INCLUDE_PATH ) Program( target="src/supertux", source=supertux_src, CPPPATH=SDL_INCLUDE_PATH, LIBS='lib/libsupertux' ) |
From: Ryan F. <sik...@us...> - 2004-11-11 22:44:09
|
Update of /cvsroot/super-tux/supertux/po In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv5260 Modified Files: nl.po Log Message: - updated Dutch translation Index: nl.po =================================================================== RCS file: /cvsroot/super-tux/supertux/po/nl.po,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- nl.po 25 Oct 2004 03:32:50 -0000 1.5 +++ nl.po 11 Nov 2004 22:43:58 -0000 1.6 @@ -1,14 +1,14 @@ -# SOME DESCRIPTIVE TITLE. +# Dutch translation of SuperTux. # Copyright (C) YEAR SuperTux Development Team # This file is distributed under the same license as the PACKAGE package. -# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# Frank van der Loo <fr...@li...>, 2004. # msgid "" msgstr "" -"Project-Id-Version: PACGE VERSION\n" +"Project-Id-Version: SuperTux 0.1.1\n" "Report-Msgid-Bugs-To: sup...@li...\n" -"POT-Creation-Date: 2004-10-20 14:06-0600\n" -"PO-Revision-Date: 2004-06-07 HO:MI+ZONE\n" +"POT-Creation-Date: 2004-11-10 22:38+0100\n" +"PO-Revision-Date: 2004-06-07 21:48+0100\n" "Last-Translator: Frank van der Loo <fr...@li...>\n" "Language-Team: Dutch <nl...@li...>\n" "MIME-Version: 1.0\n" @@ -21,233 +21,228 @@ #: src/gameloop.cpp:211 msgid "Level Vertically Flipped!" -msgstr "" +msgstr "Level Ondersteboven!" #: src/gameloop.cpp:215 msgid "Best Level Statistics" -msgstr "" +msgstr "Beste Level Statistieken" -#: src/gameloop.cpp:670 +#: src/gameloop.cpp:687 msgid "PAUSE - Press 'P' To Play" msgstr "PAUSE - Druk op 'P' Om Verder Te Gaan" -#: src/gameloop.cpp:675 +#: src/gameloop.cpp:692 +#, c-format msgid "Playing: " msgstr "Level: " -#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +#: src/gameloop.cpp:867 src/worldmap.cpp:1105 msgid "SCORE" msgstr "SCORE" -#: src/gameloop.cpp:855 +#: src/gameloop.cpp:872 msgid "Press ESC To Return" msgstr "Druk op ESC Om Terug Te Gaan" -#: src/gameloop.cpp:860 +#: src/gameloop.cpp:877 msgid "TIME's UP" msgstr "TIJD is OM" -#: src/gameloop.cpp:864 +#: src/gameloop.cpp:881 msgid "TIME" msgstr "TIJD" -#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +#: src/gameloop.cpp:888 src/gameloop.cpp:889 src/worldmap.cpp:1109 msgid "COINS" msgstr "MUNTEN" -#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 -#: src/worldmap.cpp:1137 +#: src/gameloop.cpp:910 src/gameloop.cpp:911 src/worldmap.cpp:1130 +#: src/worldmap.cpp:1131 msgid "LIVES" msgstr "LEVENS" -#: src/gameloop.cpp:916 +#: src/gameloop.cpp:933 msgid "Result:" msgstr "Resultaat:" -#: src/gameloop.cpp:919 +#: src/gameloop.cpp:936 #, c-format msgid "SCORE: %d" msgstr "SCORE: %d" -#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#: src/gameloop.cpp:939 src/worldmap.cpp:949 #, c-format msgid "COINS: %d" msgstr "MUNTEN: %d" -#: src/gameloop.cpp:956 +#: src/gameloop.cpp:973 msgid "Slot" -msgstr "" +msgstr "Slot" -#: src/gameloop.cpp:956 +#: src/gameloop.cpp:973 msgid "Free" -msgstr "" +msgstr "Vrij" #: src/leveleditor.cpp:64 msgid "Load Subset" -msgstr "" +msgstr "Laad Subset" #: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 -#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 -#: src/title.cpp:220 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:156 +#: src/title.cpp:248 msgid "Back" msgstr "Terug" #: src/leveleditor.cpp:73 msgid "New Level Subset" -msgstr "" +msgstr "Nieuwe Level Subset" #: src/leveleditor.cpp:75 msgid "Filename " -msgstr "" +msgstr "Bestandsnaam " #: src/leveleditor.cpp:76 msgid "Title " -msgstr "" +msgstr "Titel " #: src/leveleditor.cpp:77 msgid "Description" -msgstr "" +msgstr "Beschrijving" #: src/leveleditor.cpp:78 -#, fuzzy msgid "Create" -msgstr "Credits" +msgstr "Aanmaken" #: src/leveleditor.cpp:83 -#, fuzzy msgid "Level Editor Menu" -msgstr "Level Bewerker" +msgstr "Level Bewerker Menu" #: src/leveleditor.cpp:85 -#, fuzzy msgid "Return to Level Editor" -msgstr "Level Bewerker" +msgstr "Terug naar Level Bewerker" #: src/leveleditor.cpp:86 msgid "Create Level Subset" -msgstr "" +msgstr "Maak Level Subset" #: src/leveleditor.cpp:87 msgid "Load Level Subset" -msgstr "" +msgstr "Laad Level Subset" #: src/leveleditor.cpp:89 -#, fuzzy msgid "Quit Level Editor" -msgstr "Level Bewerker" +msgstr "Level Bewerker Afsluiten" #: src/leveleditor.cpp:92 msgid "Level Settings" -msgstr "" +msgstr "Level Instellingen" #: src/leveleditor.cpp:94 msgid "Name " -msgstr "" +msgstr "Naam " #: src/leveleditor.cpp:95 msgid "Author " -msgstr "" +msgstr "Auteur " #: src/leveleditor.cpp:96 msgid "Width " -msgstr "" +msgstr "Breedte " #: src/leveleditor.cpp:97 msgid "Height " -msgstr "" +msgstr "Hoogte " #: src/leveleditor.cpp:99 msgid "Apply" -msgstr "" +msgstr "Toepassen" #: src/leveleditor.cpp:109 msgid "Eraser" -msgstr "" +msgstr "Gum" #: src/leveleditor.cpp:141 msgid "Trampoline" -msgstr "" +msgstr "Trampoline" #: src/leveleditor.cpp:142 msgid "Flying Platform" -msgstr "" +msgstr "Vliegend Platform" #: src/leveleditor.cpp:143 msgid "Door" -msgstr "" +msgstr "Deur" #: src/leveleditor.cpp:146 msgid "Edtit foreground tiles" -msgstr "" +msgstr "Bewerk voorgrond tegels" #: src/leveleditor.cpp:148 msgid "Edit interactive tiles" -msgstr "" +msgstr "Bewerk interactieve tegels" #: src/leveleditor.cpp:150 msgid "Edit background tiles" -msgstr "" +msgstr "Bewerk achtergrond tegels" #: src/leveleditor.cpp:154 msgid "Next sector" -msgstr "" +msgstr "Volgende sector" #: src/leveleditor.cpp:155 msgid "Prevous sector" -msgstr "" +msgstr "Vorige sector" #: src/leveleditor.cpp:156 msgid "Next level" -msgstr "" +msgstr "Volgend level" #: src/leveleditor.cpp:157 msgid "Prevous level" -msgstr "" +msgstr "Vorig level" #: src/leveleditor.cpp:158 -#, fuzzy msgid "Save level" -msgstr "Bewaar Spel" +msgstr "Bewaar level" #: src/leveleditor.cpp:159 msgid "Test level" -msgstr "" +msgstr "Test level" #: src/leveleditor.cpp:160 -#, fuzzy msgid "Setup level" -msgstr "Toetsen Instellen" +msgstr "Level Instellen" -#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 -#: src/leveleditor.cpp:834 +#: src/leveleditor.cpp:242 src/leveleditor.cpp:727 src/leveleditor.cpp:752 +#: src/leveleditor.cpp:840 msgid "Level not saved. Wanna to?" -msgstr "" +msgstr "Level niet bewaard. Wilt u het bewaren?" -#: src/leveleditor.cpp:357 +#: src/leveleditor.cpp:366 #, c-format msgid "Level %d doesn't exist. Create it?" -msgstr "" +msgstr "Level %d bestaat niet. Aanmaken?" -#: src/leveleditor.cpp:560 src/misc.cpp:96 +#: src/leveleditor.cpp:569 src/misc.cpp:96 msgid "Level Editor" msgstr "Level Bewerker" -#: src/leveleditor.cpp:583 +#: src/leveleditor.cpp:592 msgid "F1 for help" -msgstr "" +msgstr "F1 voor help" -#: src/leveleditor.cpp:585 +#: src/leveleditor.cpp:594 msgid "Choose a level subset" -msgstr "" +msgstr "Kies een level subset" -#: src/leveleditor.cpp:769 +#: src/leveleditor.cpp:778 msgid "No more sectors exist. Create another?" -msgstr "" +msgstr "Er bestaan geen andere sectoren meer. Een andere aanmaken?" -#: src/leveleditor.cpp:921 +#: src/leveleditor.cpp:928 msgid "" -"This is the built-in level editor. It's aim is to be intuitive\n" -"and simple to use, so it should be pretty straight forward.\n" +"This is the built-in level editor. Its aim is to be intuitive\n" +"and simple to use, so it should be pretty straightforward.\n" "\n" "To open a level, first you'll have to select a level subset from\n" "the menu (or create your own).\n" @@ -256,43 +251,76 @@ "\n" "To access the menu from the level editor, just press Esc.\n" "\n" -"You are currently looking to the level, to scroll it, just\n" +"You are currently looking at the level. To scroll it, just\n" "press the right mouse button and drag the mouse. It will move like\n" "a strategy game.\n" "You can also use the arrow keys and Page Up/Down.\n" "\n" -"'+' and '-' keys can be used to zoom in/out the level.\n" +"'+' and '-' keys can be used to zoom the level in/out.\n" "\n" -"You probably already noticed those floating group of buttons.\n" +"You probably already noticed those floating groups of buttons.\n" "Each one serves a different purpose. To select a certain button\n" "just press the Left mouse button on it. A few buttons have key\n" -"shortcuts, you can know it by pressing the Right mouse button on\n" -"it. That will also show what that button does.\n" -"Group of buttons can also be move around by just dragging them,\n" +"shortcuts. You can find them by pressing the Right mouse button on\n" +"a button. That will also show what that button does.\n" +"Groups of buttons can also be moved around by just dragging them,\n" "while pressing the Left mouse button.\n" "\n" -"Let's learn a bit of what each group of buttons do, shall we?\n" +"Let's learn a bit of what each group of buttons does, shall we?\n" "\n" -"To starting putting tiles and objects around use the bigger gropup\n" +"To starting putting tiles and objects around use the bigger group\n" "of buttons. Each button is a different tile. To put it on the level,\n" "just press it and then left click in the level.\n" "You can also copy tiles from the level by using the middle mouse button.\n" "Use the mouse wheel to scroll that group of buttons. You will find\n" "enemies and game objects in the bottom.\n" msgstr "" +"Dit is de ingebouwde level bewerker. Zijn doel is om intuitief\n" +"en simpel te gebruiken te zijn, dus zou het vrij duidelijk moeten zijn.\n" +"\n" +"Om een level te openen, moet u eerst een level subset selecteren uit\n" +"het menu (of uw eigen subset maken).\n" +"Een level subset is simpelweg een verzameling levels.\n" +"Ze kunnen gespeeld worden via het Contrib menu.\n" +"\n" +"Om het menu te krijgen vanuit de level bewerker, druk op Esc.\n" +"\n" +"U kijkt nu naar de level. Om er in te scrollen, druk\n" +"op de rechter muisknop en sleep de muis. Het beweegt net als in\n" +"een strategisch spel.\n" +"U kunt ook de pijltjes toetsen en Page Up/Down gebruiken.\n" +"\n" +"'+' en '-' toetsen kunnen gebruikt worden om in/uit te zoomen.\n" +"\n" +"U heeft waarschijnlijk de zwevende groepen knoppen al opgemerkt.\n" +"Elk heeft een ander doel. Om een bepaalde knop te selecteren klik\n" +"er op met de linker muisknop. Een aantal knoppen hebben sneltoetsen.\n" +"U kunt ze vinden door met de rechter muisknop op een knop te klikken.\n" +"Dat laat ook zien wat die knop doet.\n" +"Groepen knoppen kunnen ook verplaatst worden door ze te slepen,\n" +"terwijl u de linker muisknop ingedrukt houdt.\n" +"\n" +"Laten we wat leren over wat elke groep knoppen doet, OK?\n" +"\n" +"Om te beginnen met tegels en objecten te plaatsen gebruikt u de grote groep\n" +"knoppen. Elke knop is een andere tegel. Om het in de level te plaatsen,\n" +"klikt u er op en klikt met de linker muisknop in de level.\n" +"U kunt ook tegels kopieren in de level met de middelste muisknop.\n" +"Gebruik de muiswiel om door die groep knoppen te scrollen. U vindt\n" +"vijanden en spel objecten onderin.\n" -#: src/leveleditor.cpp:957 +#: src/leveleditor.cpp:964 msgid "" "The Foreground/Interactive/Background buttons may be used to\n" -"see and edit the respective layer. Level's have three tiles layers:\n" -"Foreground - tiles are drawn in top of everything and have no contact\n" +"see and edit the respective layer. Levels have three tiles layers:\n" +"Foreground - tiles are drawn on top of everything and have no contact\n" "with the player.\n" "Interactive - these are the tiles that have contact with the player.\n" -"Background - tiles are drawn in bottom of everything and have no contact\n" +"Background - tiles are drawn underneath everything and have no contact\n" "with the player.\n" "The unselected layers will be drawn semi-transparently.\n" "\n" -"At last, but not least, the group of buttons that's left serves\n" +"Last, but not least, the group of buttons that's left serves\n" "to do related actions with the level.\n" "From left to right:\n" "Mini arrows - can be used to choose other sectors.\n" @@ -300,7 +328,7 @@ "Big arrows - choose other level in the same level subset.\n" "Diskette - save the level\n" "Tux - test the level\n" -"Tools - set a few settings for the level, incluiding resizing it.\n" +"Tools - set a few settings for the level, including resizing it.\n" "\n" "We have reached the end of this Howto.\n" "\n" @@ -309,27 +337,57 @@ "Enjoy,\n" " SuperTux development team\n" "\n" -"ps: If you are looking for something more powerfull, you can give it a\n" -"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"PS: If you are looking for something more powerful, you might like to\n" +"try FlexLay. FlexLay is a level editor that supports several games,\n" "including SuperTux. It is an independent project.\n" "Webpage: http://pingus.seul.org/~grumbel/flexlay/" msgstr "" +"De Voorgrond/Interactieve/Achtergrond knoppen kunnen gebruikt worden\n" +"om de desbetreffende laag te zien en te bewerken. Levels hebben lagen van\n" +"drie tegels:\n" +"Voorgrond - tegels die over alles getekend worden en geen contact hebben\n" +"met de speler.\n" +"Interactief - dit zijn de tegels die contact hebben met de speler.\n" +"Achtergrond - tegels die onder alles getekend worden en geen contact hebben\n" +"met de speler.\n" +"De niet geselecteerde lagen worden half-doorzichtig getekend.\n" +"\n" +"Ten slotte, de groep knoppen die over is, is bedoeld om\n" +"gerelateerde acties met de level uit te voeren.\n" +"Van links naar rechts:\n" +"Mini pijlen - kunnen gebruikt worden om andere sectoren te kiezen.\n" +"Sectoren zijn mini-levels, zeg maar, die toegankelijk zijn via een deur.\n" +"Grote pijlen - kies een ander level in dezelfde level subset.\n" +"Diskette - bewaar de level\n" +"Tux - test de level\n" +"Gereedschap - stel een aantal instellingen van de level in, waaronder de grootte.\n" +"\n" +"We zijn bij het einde van deze Howto aanbeland.\n" +"\n" +"Vergeet niet om ons een aantal coole levels te sturen. :)\n" +"\n" +"Veel plezier,\n" +" SuperTux ontwikkel team\n" +"\n" +"PS: Als u iets krachtigers zoekt, wilt u misschien FlexLay proberen.\n" +"FlexLay is een level bewerker die een aantal spellen ondersteunt,\n" +"waaronder SuperTux. Het is een onafhankelijk project.\n" +"Website: http://pingus.seul.org/~grumbel/flexlay/" -#: src/leveleditor.cpp:997 -#, fuzzy +#: src/leveleditor.cpp:1004 msgid "- Level Editor's Help -" -msgstr "Level Bewerker" +msgstr "- Level Bewerkers Help -" -#: src/leveleditor.cpp:1001 +#: src/leveleditor.cpp:1008 #, c-format msgid "Press any key to continue - Page %d/%d" -msgstr "" +msgstr "Druk op een toets om verder te gaan - Pagina %d/%d" #: src/misc.cpp:93 src/misc.cpp:152 msgid "Start Game" msgstr "Spel Starten" -#: src/misc.cpp:94 src/title.cpp:112 +#: src/misc.cpp:94 src/title.cpp:126 msgid "Contrib Levels" msgstr "Contrib Levels" @@ -390,14 +448,12 @@ msgstr "Naar rechts" #: src/misc.cpp:131 -#, fuzzy msgid "Up/Activate" -msgstr "Activeer" +msgstr "Omhoog/Activeer" #: src/misc.cpp:132 -#, fuzzy msgid "Down/Duck" -msgstr "Buk" +msgstr "Omlaag/Buk" #: src/misc.cpp:133 msgid "Jump" @@ -443,77 +499,56 @@ msgid "Enter your name:" msgstr "Voer uw naam in:" -#: src/player.cpp:1240 -#, c-format -msgid "Good! x%d" -msgstr "" - -#: src/player.cpp:1242 -#, c-format -msgid "Great! x%d" -msgstr "" - -#: src/player.cpp:1244 -#, c-format -msgid "Awesome! x%d" -msgstr "" - -#: src/player.cpp:1246 -#, c-format -msgid "Incredible! x%d" -msgstr "" - -#: src/player.cpp:1248 -#, c-format -msgid "Godlike! ;-) x%d" -msgstr "" - -#: src/player.cpp:1250 +#: src/player.cpp:361 #, c-format -msgid "Unbelievable!! x%d" -msgstr "" +msgid "New max combo: %d" +msgstr "Nieuwe max combo: %d" #: src/statistics.cpp:113 msgid "- Best Level Statistics -" -msgstr "" +msgstr "- Beste Level Statistieken -" #: src/statistics.cpp:117 +#, c-format msgid "Max score:" -msgstr "" +msgstr "Max score:" #: src/statistics.cpp:137 +#, c-format msgid "Max coins collected:" -msgstr "" +msgstr "Max munten verzameld:" #: src/statistics.cpp:139 +#, c-format msgid "Max fragging:" -msgstr "" +msgstr "Max fragging:" #: src/statistics.cpp:141 +#, c-format msgid "Min time needed:" -msgstr "" +msgstr "Min benodigde tijd:" #: src/statistics.cpp:170 #, c-format msgid "Max score: %d" -msgstr "" +msgstr "Max score: %d" #: src/statistics.cpp:176 #, c-format msgid "Max coins collected: %d / %d" -msgstr "" +msgstr "Max munten verzameld: %d / %d" #: src/statistics.cpp:180 #, c-format msgid "Max fragging: %d / %d" -msgstr "" +msgstr "Max fragging %d / %d" #: src/statistics.cpp:184 #, c-format msgid "Min time needed: %d / %d" -msgstr "" +msgstr "Min benodigde tijd: %d / %d" -#: src/title.cpp:374 +#: src/title.cpp:387 msgid "" "Copyright (c) 2003 SuperTux Devel Team\n" "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" @@ -526,18 +561,17 @@ "mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n" "voor details.\n" -#: src/title.cpp:426 -#, fuzzy +#: src/title.cpp:441 msgid "Are you sure you want to delete slot" -msgstr "Weet u zeker dat u slot %d wilt verwijderen?" +msgstr "Weet u zeker dat u slot wilt verwijderen?" -#: src/worldmap.cpp:952 +#: src/worldmap.cpp:946 msgid "GAMEOVER" msgstr "GAMEOVER" -#: src/worldmap.cpp:959 +#: src/worldmap.cpp:953 msgid "Total Statistics" -msgstr "" +msgstr "Totale Statistieken" #: lib/app/setup.cpp:774 #, c-format @@ -549,7 +583,6 @@ "\n" #: lib/app/setup.cpp:775 -#, fuzzy msgid "" "Display Options:\n" " -f, --fullscreen Run in fullscreen mode.\n" @@ -581,9 +614,10 @@ "\n" msgstr "" "Beeld Opties:\n" -" --fullscreen Draai in volledig scherm.\n" -" --opengl Als OpenGL ondersteuning is meegecompileerd, dan " -"vertelt dit\n" +" -f, --fullscreen Draai in volledig scherm.\n" +" -w, --windows Draai in venster.\n" +" --opengl Als OpenGL ondersteuning is meegecompileerd, " +"dan vertelt dit\n" " SuperTux om er gebruik van te maken.\n" " --sdl Gebruik SDL voor het renderen\n" "\n" @@ -600,8 +634,10 @@ "worden\n" " --leveleditor Opent de leveleditor in een bestand. (Werkt alleen als " "een bestand is opgegeven.)\n" +" --worldmap Opent het gespecificeerde worldmap bestand.\n" +" --flip-levels Draai levels ondersteboven.\n" " -d, --datadir DIR Laad Spel data uit DIR (standaard: automatisch)\n" -" --debug-mode Schakelt de debug-modus in, wat nuttig is voor " +" --debug Schakelt de debug-modus in, wat nuttig is voor " "ontwikkelaars.\n" " --help Toon een help bericht waarin de opties,\n" " licentie en besturing worden getoond.\n" @@ -611,14 +647,15 @@ "\n" #: lib/app/setup.cpp:834 -#, fuzzy, c-format +#, c-format msgid "" "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" "debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" "levels] FILENAME\n" msgstr "" "Gebruik: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" -"debug-mode] | [--usage | --help | --version] [--leveleditor] BESTANDSNAAM\n" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] BESTANDSNAAM\n" #: lib/gui/menu.cpp:67 msgid "Yes" @@ -676,37 +713,41 @@ msgid "Left Alt" msgstr "Linker Alt toets" -#~ msgid "Slot %d - Savegame" -#~ msgstr "Slot %d - Bewaard spel" +msgid "Slot %d - Savegame" +msgstr "Slot %d - Bewaard spel" -#~ msgid "Slot %d - Free" -#~ msgstr "Slot %d - Vrij" +msgid "Slot %d - Free" +msgstr "Slot %d - Vrij" -#~ msgid " SuperTux " -#~ msgstr " SuperTux " +msgid " SuperTux " +msgstr " SuperTux " -#~ msgid "" -#~ "\n" -#~ " Please see the file \"README.txt\" for more details.\n" -#~ msgstr "" -#~ "\n" -#~ " Lees a.u.b. het bestand \"README.txt\" voor meer details.\n" +msgid "" +"\n" +" Please see the file \"README.txt\" for more details.\n" +msgstr "" +"\n" +" Lees a.u.b. het bestand \"README.txt\" voor meer details.\n" -#~ msgid " SuperTux " -#~ msgstr " SuperTux " +msgid " SuperTux " +msgstr " SuperTux " -#~ msgid "" -#~ "\n" -#~ "Copyright (c) 2003 SuperTux Devel Team\n" -#~ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and " -#~ "you\n" -#~ "are welcome to redistribute it under certain conditions; see the file " -#~ "COPYING\n" -#~ "for details.\n" -#~ msgstr "" -#~ "\n" -#~ "Copyright (C) 2003 SuperTux Devel Team\n" -#~ "Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n" -#~ "mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand " -#~ "COPYING\n" -#~ "voor details.\n" +msgid "" +"\n" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"\n" +"Copyright (C) 2003 SuperTux Devel Team\n" +"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n" +"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n" +"voor details.\n" + +#~ msgid "Good! x%d" +#~ msgstr "Goed! x%d" + +#~ msgid "Great! x%d" +#~ msgstr "Geweldig! x%d" |
From: Ryan F. <sik...@us...> - 2004-11-10 17:18:14
|
Update of /cvsroot/super-tux/supertux/po In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7529 Modified Files: fr.po Log Message: updated French translation Index: fr.po =================================================================== RCS file: /cvsroot/super-tux/supertux/po/fr.po,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- fr.po 25 Oct 2004 03:32:50 -0000 1.5 +++ fr.po 10 Nov 2004 17:18:05 -0000 1.6 @@ -1,682 +1,665 @@ -# translation of fr.po to Français -# This file is distributed under the same license as the PACKAGE package. -# Copyright (C) YEAR SuperTux Development Team. -# Frederic Rodrigo <f.r...@tu...>, 2004. -# -msgid "" -msgstr "" -"Project-Id-Version: fr\n" -"Report-Msgid-Bugs-To: sup...@li...\n" -"POT-Creation-Date: 2004-10-20 14:06-0600\n" -"PO-Revision-Date: 2004-06-17 22:11+0200\n" [...1316 lines suppressed...] +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Maj Gauche" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Contrôle Droit" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Contrôle Gauche" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt Droit" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt Gauche" + |
From: Matze B. <mat...@us...> - 2004-11-07 23:05:26
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17803 Modified Files: .cvsignore Log Message: update cvsignore Index: .cvsignore =================================================================== RCS file: /cvsroot/super-tux/supertux/src/.cvsignore,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- .cvsignore 3 Jun 2004 11:27:20 -0000 1.1 +++ .cvsignore 7 Nov 2004 23:04:59 -0000 1.2 @@ -1,6 +1,7 @@ .deps +.libs Makefile Makefile.in supertux -supertux.exe +*.exe |
From: Matze B. <mat...@us...> - 2004-11-07 23:04:38
|
Update of /cvsroot/super-tux/supertux/lib In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17664 Added Files: .cvsignore Log Message: added cvsignore --- NEW FILE: .cvsignore --- .deps .libs Makefile Makefile.in *.lo *.la |
From: Matze B. <mat...@us...> - 2004-11-07 23:03:15
|
Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17287 Modified Files: .cvsignore Log Message: cvsignore update Index: .cvsignore =================================================================== RCS file: /cvsroot/super-tux/supertux/.cvsignore,v retrieving revision 1.4 retrieving revision 1.5 diff -u -d -r1.4 -r1.5 --- .cvsignore 8 Oct 2004 14:27:51 -0000 1.4 +++ .cvsignore 7 Nov 2004 23:02:40 -0000 1.5 @@ -5,6 +5,8 @@ config.guess config.rpath config.sub +config.h +gmon.out configure depcomp install-sh @@ -14,4 +16,4 @@ autom4te.cache libtool .project -.cdtproject \ No newline at end of file +.cdtproject |
From: Ryan F. <sik...@us...> - 2004-11-05 09:10:37
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31181 Modified Files: player.cpp gameobjs.cpp Log Message: - fixed warnings Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.195 retrieving revision 1.196 diff -u -d -r1.195 -r1.196 --- player.cpp 31 Oct 2004 15:23:11 -0000 1.195 +++ player.cpp 5 Nov 2004 09:10:22 -0000 1.196 @@ -171,7 +171,7 @@ flapping_velocity = 0; // temporary to help player's choosing a flapping - int flapping_mode = MAREK_FLAP; + flapping_mode = MAREK_FLAP; // Ricardo's flapping flaps_nb = 0; @@ -663,6 +663,7 @@ && physic.get_velocity_y() < 0) { float gravity = Sector::current()->gravity; + (void)gravity; float xr = (fabsf(physic.get_velocity_x()) / MAX_RUN_XM); // XXX: magic numbers. should be a percent of gravity Index: gameobjs.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.cpp,v retrieving revision 1.56 retrieving revision 1.57 diff -u -d -r1.56 -r1.57 --- gameobjs.cpp 31 Oct 2004 12:08:44 -0000 1.56 +++ gameobjs.cpp 5 Nov 2004 09:10:23 -0000 1.57 @@ -466,7 +466,7 @@ } Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_) - : color(color_), size(size_), accel(acceleration), drawing_layer(drawing_layer_) + : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_) { if(life_time == 0) { |
From: Ricardo C. <rm...@us...> - 2004-10-31 15:23:26
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10592/src Modified Files: scene.cpp scene.h worldmap.cpp player.cpp Log Message: Show combos when a new record is reached. Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.194 retrieving revision 1.195 diff -u -d -r1.194 -r1.195 --- player.cpp 31 Oct 2004 12:36:52 -0000 1.194 +++ player.cpp 31 Oct 2004 15:23:11 -0000 1.195 @@ -352,12 +352,15 @@ /* Reset score multiplier (for multi-hits): */ if (!invincible_timer.started()) { - /*if(player_status.score_multiplier > 2) - { // show a message + if(player_status.score_multiplier > player_status.max_score_multiplier) + { + player_status.max_score_multiplier = player_status.score_multiplier; + + // show a message char str[124]; - sprintf(str, _("%d bad guys in a row!"), player_status.score_multiplier-1); + sprintf(str, _("New max combo: %d"), player_status.max_score_multiplier-1); Sector::current()->add_floating_text(base, str); - }*/ + } player_status.score_multiplier = 1; } } @@ -1266,25 +1269,6 @@ flapping = false; falling_from_flap = false; - if(player_status.score_multiplier >= 5) - { // show a message - char str[124]; -// if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);} - if (player_status.score_multiplier == 5) - sprintf(str, _("Good! x%d"), player_status.score_multiplier); - else if (player_status.score_multiplier == 6) - sprintf(str, _("Great! x%d"), player_status.score_multiplier); - else if (player_status.score_multiplier == 7) - sprintf(str, _("Awesome! x%d"), player_status.score_multiplier); - else if (player_status.score_multiplier == 8) - sprintf(str, _("Incredible! x%d"), player_status.score_multiplier); - else if (player_status.score_multiplier == 9) - sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier); - else - sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier); - Sector::current()->add_floating_text(base, str); - } - if (input.jump) physic.set_velocity_y(5.2); else Index: scene.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/scene.cpp,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- scene.cpp 14 Sep 2004 22:26:23 -0000 1.34 +++ scene.cpp 31 Oct 2004 15:23:10 -0000 1.35 @@ -28,7 +28,8 @@ : distros(0), lives(START_LIVES), bonus(NO_BONUS), - score_multiplier(1) + score_multiplier(1), + max_score_multiplier(1) { } @@ -38,6 +39,7 @@ lives = START_LIVES; bonus = NO_BONUS; score_multiplier = 1; + max_score_multiplier = 1; } std::string bonus_to_string(PlayerStatus::BonusType b) Index: worldmap.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/worldmap.cpp,v retrieving revision 1.128 retrieving revision 1.129 diff -u -d -r1.128 -r1.129 --- worldmap.cpp 25 Oct 2004 10:49:07 -0000 1.128 +++ worldmap.cpp 31 Oct 2004 15:23:11 -0000 1.129 @@ -1257,6 +1257,7 @@ writer->write_string("map", map_filename); writer->write_int("lives", player_status.lives); writer->write_int("distros", player_status.lives); + writer->write_int("max-score-multiplier", player_status.max_score_multiplier); writer->start_list("tux"); @@ -1330,6 +1331,7 @@ reader.read_int("lives", player_status.lives); reader.read_int("distros", player_status.distros); + reader.read_int("max-score-multiplier", player_status.max_score_multiplier); if (player_status.lives < 0) player_status.lives = START_LIVES; Index: scene.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/scene.h,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- scene.h 14 Sep 2004 22:26:23 -0000 1.34 +++ scene.h 31 Oct 2004 15:23:11 -0000 1.35 @@ -34,6 +34,7 @@ BonusType bonus; int score_multiplier; + int max_score_multiplier; PlayerStatus(); |
From: Ricardo C. <rm...@us...> - 2004-10-31 12:37:01
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8328/src Modified Files: player.cpp Log Message: Tuned buttjump range values as asked by Iknos. Also let buttjump kill enemies on air. This ain't that easy, so I guess this is okay. Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.193 retrieving revision 1.194 diff -u -d -r1.193 -r1.194 --- player.cpp 31 Oct 2004 12:08:44 -0000 1.193 +++ player.cpp 31 Oct 2004 12:36:52 -0000 1.194 @@ -737,10 +737,8 @@ if(badguy->dying == DYING_NOT && badguy->mode != BadGuy::BOMB_TICKING && badguy->mode != BadGuy::BOMB_EXPLODE) { - if (fabsf(base.x - badguy->base.x) < 150 && - fabsf(base.y - badguy->base.y) < 60 && - (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || - issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) + if (fabsf(base.x - badguy->base.x) < 96 && + fabsf(base.y - badguy->base.y) < 64) badguy->kill_me(25); } } |
From: Ricardo C. <rm...@us...> - 2004-10-31 12:08:54
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26349/src Modified Files: sector.h sector.cpp gameobjs.h gameobjs.cpp gameloop.cpp player.cpp Log Message: Added a parameter for Particles to set the drawing layer, instead of using a fixed one. Asked by Iknos. Index: sector.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/sector.h,v retrieving revision 1.19 retrieving revision 1.20 diff -u -d -r1.19 -r1.20 --- sector.h 29 Oct 2004 22:49:07 -0000 1.19 +++ sector.h 31 Oct 2004 12:08:44 -0000 1.20 @@ -114,7 +114,7 @@ void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind); bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + bool add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time, int drawing_layer); void add_floating_text(const Vector& pos, const std::string& text); /** Try to grab the coin at the given coordinates */ Index: sector.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/sector.cpp,v retrieving revision 1.35 retrieving revision 1.36 diff -u -d -r1.35 -r1.36 --- sector.cpp 29 Oct 2004 22:49:07 -0000 1.35 +++ sector.cpp 31 Oct 2004 12:08:44 -0000 1.36 @@ -769,9 +769,9 @@ } bool -Sector::add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time) +Sector::add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time, int drawing_layer) { - add_object(new Particles(epicenter, min_angle, max_angle, initial_velocity, acceleration, number, color, size, life_time)); + add_object(new Particles(epicenter, min_angle, max_angle, initial_velocity, acceleration, number, color, size, life_time, drawing_layer)); return true; } Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.192 retrieving revision 1.193 diff -u -d -r1.192 -r1.193 --- player.cpp 30 Oct 2004 11:45:44 -0000 1.192 +++ player.cpp 31 Oct 2004 12:08:44 -0000 1.193 @@ -505,7 +505,8 @@ Sector::current()->add_particles( Vector(base.x + (dir == RIGHT ? base.width : 0), base.y+base.height), dir == RIGHT ? 270+20 : 90-40, dir == RIGHT ? 270+40 : 90-20, - Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800); + Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800, + LAYER_OBJECTS+1); ax *= 2.5; } Index: gameobjs.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.cpp,v retrieving revision 1.55 retrieving revision 1.56 diff -u -d -r1.55 -r1.56 --- gameobjs.cpp 29 Oct 2004 22:49:07 -0000 1.55 +++ gameobjs.cpp 31 Oct 2004 12:08:44 -0000 1.56 @@ -465,8 +465,8 @@ img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1); } -Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time) - : color(color_), size(size_), accel(acceleration) +Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_) + : color(color_), size(size_), accel(acceleration), drawing_layer(drawing_layer_) { if(life_time == 0) { @@ -537,7 +537,7 @@ // draw particles for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++) { - context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10); + context.draw_filled_rect((*i)->pos, Vector(size,size), color, drawing_layer); } } Index: gameobjs.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.h,v retrieving revision 1.39 retrieving revision 1.40 diff -u -d -r1.39 -r1.40 --- gameobjs.h 29 Oct 2004 22:49:07 -0000 1.39 +++ gameobjs.h 31 Oct 2004 12:08:44 -0000 1.40 @@ -182,19 +182,21 @@ public: Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, - int number, Color color, int size, int life_time); + int number, Color color, int size, int life_time, int drawing_layer); ~Particles(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: - Color color; - float size; Vector accel; Timer timer; bool live_forever; + Color color; + float size; + int drawing_layer; + struct Particle { Vector pos, vel; // float angle; Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.192 retrieving revision 1.193 diff -u -d -r1.192 -r1.193 --- gameloop.cpp 30 Oct 2004 11:45:44 -0000 1.192 +++ gameloop.cpp 31 Oct 2004 12:08:44 -0000 1.193 @@ -655,7 +655,8 @@ int red = rand() % 255; // calculate firework color int green = rand() % red; currentsector->add_particles(epicenter, 0, 360, Vector(1.4,1.4), - Vector(0,0), 45, Color(red,green,0), 3, 1300); + Vector(0,0), 45, Color(red,green,0), 3, 1300, + LAYER_FOREGROUND1+1); SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS)); random_timer.start(rand() % 400 + 600); // next firework |
From: Ricardo C. <rm...@us...> - 2004-10-30 11:45:56
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14406/src Modified Files: player.h gameloop.cpp player.cpp Log Message: Added my own flapping. :) Made flapping to be configurable, just to get some feedback from players. To try the different ones, type: 'marek', 'ricardo' and 'ryan' during game. Marek is default. Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.191 retrieving revision 1.192 diff -u -d -r1.191 -r1.192 --- player.cpp 30 Oct 2004 11:23:34 -0000 1.191 +++ player.cpp 30 Oct 2004 11:45:44 -0000 1.192 @@ -169,7 +169,13 @@ butt_jump = false; flapping_velocity = 0; - + + // temporary to help player's choosing a flapping + int flapping_mode = MAREK_FLAP; + + // Ricardo's flapping + flaps_nb = 0; + frame_main = 0; frame_ = 0; @@ -571,6 +577,7 @@ flapping = false; can_jump = false; can_flap = false; + flaps_nb = 0; // Ricardo's flapping if (size == SMALL) SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else @@ -590,7 +597,21 @@ } } - + // temporary to help player's choosing a flapping + if(flapping_mode == RICARDO_FLAP) + { + // Flapping, Ricardo's version + // similar to SM3 Fox + if(input.jump == DOWN && input.old_jump == UP && can_flap && + flaps_nb < 3) + { + physic.set_velocity_y(3.5); + physic.set_velocity_x(physic.get_velocity_x() * 0.35); + flaps_nb++; + } + } + else if(flapping_mode == MAREK_FLAP) + { // Flapping, Marek's version if (input.jump == DOWN && can_flap) { @@ -617,8 +638,10 @@ physic.set_velocity_y((float)flapping_timer.get_gone()/850); } } - - /* // Flapping, Ryan's version + } + else if(flapping_mode == RYAN_FLAP) + { + // Flapping, Ryan's version if (input.jump == DOWN && can_flap) { if (!flapping_timer.started()) @@ -658,7 +681,8 @@ { physic.set_acceleration_y(0); } - */ + } + // Hover //(disabled by default, use cheat code "hover" to toggle on/off) Index: player.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.h,v retrieving revision 1.90 retrieving revision 1.91 diff -u -d -r1.90 -r1.91 --- player.h 9 Oct 2004 18:01:02 -0000 1.90 +++ player.h 30 Oct 2004 11:45:44 -0000 1.91 @@ -160,6 +160,13 @@ float flapping_velocity; + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; + base_type previous_base; Timer invincible_timer; Timer skidding_timer; Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.191 retrieving revision 1.192 diff -u -d -r1.191 -r1.192 --- gameloop.cpp 29 Oct 2004 22:49:07 -0000 1.191 +++ gameloop.cpp 30 Oct 2004 11:45:44 -0000 1.192 @@ -477,6 +477,22 @@ currentsector->camera->reset(Vector(tux.base.x, tux.base.y)); last_keys.clear(); } + // temporary to help player's choosing a flapping + if(compare_last(last_keys, "marek")) + { + tux.flapping_mode = Player::MAREK_FLAP; + last_keys.clear(); + } + if(compare_last(last_keys, "ricardo")) + { + tux.flapping_mode = Player::RICARDO_FLAP; + last_keys.clear(); + } + if(compare_last(last_keys, "ryan")) + { + tux.flapping_mode = Player::RYAN_FLAP; + last_keys.clear(); + } break; case SDL_JOYAXISMOTION: |
From: Ricardo C. <rm...@us...> - 2004-10-30 11:23:43
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10657/src Modified Files: player.cpp Log Message: Switched left and right dust as asked by Marek. Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.190 retrieving revision 1.191 diff -u -d -r1.190 -r1.191 --- player.cpp 29 Oct 2004 22:50:30 -0000 1.190 +++ player.cpp 30 Oct 2004 11:23:34 -0000 1.191 @@ -497,8 +497,8 @@ SoundManager::get()->play_sound(IDToSound(SND_SKID)); // dust some partcles Sector::current()->add_particles( - Vector(base.x + (dir == LEFT ? base.width : 0), base.y+base.height), - dir == LEFT ? 270+20 : 90-40, dir == LEFT ? 270+40 : 90-20, + Vector(base.x + (dir == RIGHT ? base.width : 0), base.y+base.height), + dir == RIGHT ? 270+20 : 90-40, dir == RIGHT ? 270+40 : 90-20, Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800); ax *= 2.5; |
From: Ricardo C. <rm...@us...> - 2004-10-29 22:50:39
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9179/src Modified Files: player.cpp Log Message: Added an effect when skidding to check if a similar effect is what Marek was looking for. Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.189 retrieving revision 1.190 diff -u -d -r1.189 -r1.190 --- player.cpp 18 Oct 2004 21:09:28 -0000 1.189 +++ player.cpp 29 Oct 2004 22:50:30 -0000 1.190 @@ -488,15 +488,26 @@ } // changing directions? - if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { - if(fabs(vx)>SKID_XM && !skidding_timer.check()) { + if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) + { + // let's skid! + if(fabs(vx)>SKID_XM && !skidding_timer.check()) + { skidding_timer.start(SKID_TIME); SoundManager::get()->play_sound(IDToSound(SND_SKID)); + // dust some partcles + Sector::current()->add_particles( + Vector(base.x + (dir == LEFT ? base.width : 0), base.y+base.height), + dir == LEFT ? 270+20 : 90-40, dir == LEFT ? 270+40 : 90-20, + Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800); + ax *= 2.5; - } else { + } + else + { ax *= 2; - } - } + } + } // we get slower when not pressing any keys if(dirsign == 0) { @@ -894,7 +905,7 @@ else // dir == RIGHT tux_body->set_action("kick-right"); } - else if (butt_jump) + else if (butt_jump && size == BIG) { if(dir == LEFT) tux_body->set_action("buttjump-left"); |
From: Ricardo C. <rm...@us...> - 2004-10-29 22:49:17
|
Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8810/src Modified Files: sector.h sector.cpp gameobjs.h gameobjs.cpp gameloop.cpp Log Message: Redesigned Particles algorithm. Index: sector.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/sector.h,v retrieving revision 1.18 retrieving revision 1.19 diff -u -d -r1.18 -r1.19 --- sector.h 26 Oct 2004 20:59:47 -0000 1.18 +++ sector.h 29 Oct 2004 22:49:07 -0000 1.19 @@ -114,7 +114,7 @@ void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind); bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + bool add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time); void add_floating_text(const Vector& pos, const std::string& text); /** Try to grab the coin at the given coordinates */ Index: gameobjs.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.cpp,v retrieving revision 1.54 retrieving revision 1.55 diff -u -d -r1.54 -r1.55 --- gameobjs.cpp 24 Sep 2004 18:01:42 -0000 1.54 +++ gameobjs.cpp 29 Oct 2004 22:49:07 -0000 1.55 @@ -465,8 +465,8 @@ img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1); } -Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time) - : color(color_), size(size_), vel(velocity), accel(acceleration) +Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time) + : color(color_), size(size_), accel(acceleration) { if(life_time == 0) { @@ -483,7 +483,15 @@ { Particle* particle = new Particle; particle->pos = epicenter; - particle->angle = (rand() % 360) * (M_PI / 180); // in radius + + float angle = ((rand() % (max_angle-min_angle))+min_angle) + * (M_PI / 180); // convert to radius + particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x; +// if(angle >= M_PI && angle < M_PI*2) +// particle->vel.x *= -1; // work around to fix signal + particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y; +// if(angle >= M_PI_2 && angle < 3*M_PI_2) +// particle->vel.y *= -1; particles.push_back(particle); } @@ -492,27 +500,27 @@ Particles::~Particles() { // free particles - for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++) + for(std::vector<Particle*>::iterator i = particles.begin(); + i < particles.end(); i++) delete (*i); } void Particles::action(float elapsed_time) { - vel.x += accel.x * elapsed_time; - vel.y += accel.y * elapsed_time; - - int camera_x = (int)Sector::current()->camera->get_translation().x; - int camera_y = (int)Sector::current()->camera->get_translation().y; + Vector camera = Sector::current()->camera->get_translation(); // update particles for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++) { - (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time; - (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time; + (*i)->pos.x += (*i)->vel.x * elapsed_time; + (*i)->pos.y += (*i)->vel.y * elapsed_time; - if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x || - (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y) + (*i)->vel.x += accel.x * elapsed_time; + (*i)->vel.y += accel.y * elapsed_time; + + if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x || + (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) { delete (*i); particles.erase(i); Index: gameobjs.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.h,v retrieving revision 1.38 retrieving revision 1.39 diff -u -d -r1.38 -r1.39 --- gameobjs.h 23 Sep 2004 17:47:49 -0000 1.38 +++ gameobjs.h 29 Oct 2004 22:49:07 -0000 1.39 @@ -180,7 +180,9 @@ class Particles : public GameObject { public: - Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + Particles(const Vector& epicenter, int min_angle, int max_angle, + const Vector& initial_velocity, const Vector& acceleration, + int number, Color color, int size, int life_time); ~Particles(); virtual void action(float elapsed_time); @@ -189,13 +191,13 @@ private: Color color; float size; - Vector vel, accel; + Vector accel; Timer timer; bool live_forever; struct Particle { - Vector pos; - float angle; + Vector pos, vel; +// float angle; }; std::vector <Particle*> particles; }; Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.190 retrieving revision 1.191 diff -u -d -r1.190 -r1.191 --- gameloop.cpp 19 Oct 2004 16:25:51 -0000 1.190 +++ gameloop.cpp 29 Oct 2004 22:49:07 -0000 1.191 @@ -638,8 +638,8 @@ int red = rand() % 255; // calculate firework color int green = rand() % red; - currentsector->add_particles(epicenter, Vector(1.4,1.4), Vector(0,0), - 45, Color(red,green,0), 3, 1300); + currentsector->add_particles(epicenter, 0, 360, Vector(1.4,1.4), + Vector(0,0), 45, Color(red,green,0), 3, 1300); SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS)); random_timer.start(rand() % 400 + 600); // next firework Index: sector.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/sector.cpp,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- sector.cpp 26 Oct 2004 20:59:47 -0000 1.34 +++ sector.cpp 29 Oct 2004 22:49:07 -0000 1.35 @@ -769,9 +769,9 @@ } bool -Sector::add_particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time) +Sector::add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time) { - add_object(new Particles(epicenter, velocity, acceleration, number, color, size, life_time)); + add_object(new Particles(epicenter, min_angle, max_angle, initial_velocity, acceleration, number, color, size, life_time)); return true; } |
From: Ryan F. <sik...@us...> - 2004-10-28 20:05:11
|
Update of /cvsroot/super-tux/supertux/data/sounds In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12934 Added Files: warp.wav Log Message: changing file attr --- NEW FILE: warp.wav --- (This appears to be a binary file; contents omitted.) |
From: Ryan F. <sik...@us...> - 2004-10-28 20:04:52
|
Update of /cvsroot/super-tux/supertux/data/sounds In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12581 Removed Files: warp.wav Log Message: changing file attr --- warp.wav DELETED --- |
From: Marek M. <wa...@us...> - 2004-10-28 12:10:55
|
Update of /cvsroot/super-tux/supertux/data In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22104/data Modified Files: intro.txt Log Message: added German translation of the intro text Index: intro.txt =================================================================== RCS file: /cvsroot/super-tux/supertux/data/intro.txt,v retrieving revision 1.6 retrieving revision 1.7 diff -u -d -r1.6 -r1.7 --- intro.txt 21 Oct 2004 19:16:43 -0000 1.6 +++ intro.txt 28 Oct 2004 12:10:41 -0000 1.7 @@ -71,3 +71,28 @@ amata Penny, comincia il suo viaggio.") ) + +; German by Marek Moeckel + (text-de_DE "-Penny ist verschwunden! + + Tux und Penny saßen gemütlich beim Picknick + in den eisigen Ebenen der Antarktis. + Plötzlich sprang eine dunkle Kreatur hinter + einem Felsen hervor. Tux sah einen grellen + Blitz, dann wurde er ohnmächtig. + + Als er aufwachte, bemerkte er dass Penny + verschwunden war. Wo sie eben noch saß, lag + nun ein Zettel, auf dem stand: \"Tux, mein + Erzfeind! Ich habe deine Freundin Penny + entführt und halte sie in meiner Festung + gefangen. Der Weg dorthin ist übersäht von + finsteren Kreaturen, die auf mein Kommando + hören! Versuche gar nicht erst, Penny zu + retten, denn du hast keine Chance! -Nolok\" + + Tux blickte von dem Brief auf und sah Noloks + Festung in der Ferne. Fest entschlossen + seine geliebte Penny zu retten, machte + er sich auf die Reise. + |
From: Benjamin P. J. <lit...@us...> - 2004-10-27 08:23:25
|
Update of /cvsroot/super-tux/supertux/data/images/shared/bigtux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18151/data/images/shared/bigtux Modified Files: __bigtux.xcf Added Files: head-fire-skid-0.png Log Message: Added image of Tux's head with firefighter helmet for skidding animation. --- NEW FILE: head-fire-skid-0.png --- (This appears to be a binary file; contents omitted.) Index: __bigtux.xcf =================================================================== RCS file: /cvsroot/super-tux/supertux/data/images/shared/bigtux/__bigtux.xcf,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 Binary files /tmp/cvs0FWDZp and /tmp/cvsVxkYMC differ |
From: Benjamin P. J. <lit...@us...> - 2004-10-27 08:23:24
|
Update of /cvsroot/super-tux/supertux/data/images In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18151/data/images Modified Files: supertux.strf Log Message: Added image of Tux's head with firefighter helmet for skidding animation. Index: supertux.strf =================================================================== RCS file: /cvsroot/super-tux/supertux/data/images/supertux.strf,v retrieving revision 1.20 retrieving revision 1.21 diff -u -d -r1.20 -r1.21 --- supertux.strf 18 Oct 2004 21:41:17 -0000 1.20 +++ supertux.strf 27 Oct 2004 08:23:16 -0000 1.21 @@ -679,7 +679,7 @@ (name "skid-right") (x-offset 6) (y-offset 31) - (images "shared/bigtux/head-skid-0.png")) + (images "shared/bigtux/head-fire-skid-0.png")) (action (name "skid-left") |