Re: [Super-tux-devel] Super-tux ideas
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From: noah b. <noa...@gm...> - 2005-04-24 12:45:13
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you could also have a timed platform along with the harder falling platform. it would also be nice to have some sort of teleporter, like in the superfrog clown level, there is a sucking tube that compresses superfrog and spits him out somewhere else. supertux also needs a side kick, (as a weapon) don't you think? some sort of a sno-cone dude that he picks up during the game to throw at enemies. I like the idea of a side kick as an alternate character too. one of the easier thing to add would probably be secret levels, where supertux pushes that suspicious looking wall of ice, and lo and behold, a entire secret cavern comes up. there is this one enemy I remember from superfrog that was really cool, he was a airplane flying penguin (of course that would have to be changed) who came in and dropped magic bomb-crystals on superfrog. another thing, the final level in superfrog is really simple. theres the witch, with your girlfriend behind her. you are an a lower platform, the witch (think nolok) throws fireballs down, and you have to avoid them. you also cant fall from the bottom of the pit, or you will have to do the next-to-last level again. I really like the idea of a puzzle level... at first I was thinking sokoban, but that seems a little slow paced for supertux. what had you in mind? -n On Sat, 23 Apr 2005 11:44:14 +0200 "Marek M." <wa...@gm...> wrote: > > Hi! > Thank you for your mail! We are glad to hear that you like our game. > Also, thank you very much for all those ideas. Some of them are already > in the code (backscrolling) or will be in milestone 2 (collection of > keys) or a later version (sidekick), but some are pretty original. If > you like, you can check out the SuperTux development Wiki at > http://supertux.berlios.de/wiki/ and add your ideas to it. Whenever you > have a new idea, feel free to come back and put it there, too. :-) We > are always happy to get productive feedback from our players! > > Marek > > Greggles wrote: > > > I am a *huge* super-tux fan...since playing it for the first time on > > suse 9.2 > > > > I love the retro feel to the game..reminds me of the good old days > > when games were simple, non-violent affairs.. > > > > Couple of ideas though > > > > How bout a puzzle level or something? to break up the jump and > > run...you need to crack a code that progessivly gets harder thoughout > > the game... > > > > the ability to "scroll back", adding the need to collect keys to open > > doors etc (several old games, such as the original Duke Nukum platform > > games were like this) > > > > Vehicles/rides...tux could maybe ride a polar bear? > > > > an off sider for Tux (like Super Mario Brothers, where you had Mario > > and Luigi...not sure who Tux's offsider would be) > > > > more/original powerups...2 powerups gets boring after a while.. why > > not a turbo powerup, doubles tux's speed...or an armour tux power > > up....gives him an suit of armour (basically allows him one more hit > > before he dies)...some powerups could be time based, others perminant > > (until hit)..or a flying power up like the Racoon tail in mario bros > > > > falling platforms...stand on them for one second they fall from under > > you (making you have to jump faster to get away) > > > > multiple paths on the map..instead of just following it all the way > > around....have short cuts, secrets, alternative levels etc. > > > > just a few ideas > > > > keep up the great work > > one of the best games i have ever played > > > > > > - Greg > > > > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |