[Super-tux-devel] Super-tux ideas
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wkendrick
From: Greggles <lor...@ii...> - 2005-04-23 08:33:11
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I am a *huge* super-tux fan...since playing it for the first time on = suse 9.2 I love the retro feel to the game..reminds me of the good old days when = games were simple, non-violent affairs.. Couple of ideas though How bout a puzzle level or something? to break up the jump and run...you = need to crack a code that progessivly gets harder thoughout the game... the ability to "scroll back", adding the need to collect keys to open = doors etc (several old games, such as the original Duke Nukum platform = games were like this) Vehicles/rides...tux could maybe ride a polar bear? an off sider for Tux (like Super Mario Brothers, where you had Mario and = Luigi...not sure who Tux's offsider would be) more/original powerups...2 powerups gets boring after a while.. why not = a turbo powerup, doubles tux's speed...or an armour tux power = up....gives him an suit of armour (basically allows him one more hit = before he dies)...some powerups could be time based, others perminant = (until hit)..or a flying power up like the Racoon tail in mario bros falling platforms...stand on them for one second they fall from under = you (making you have to jump faster to get away) multiple paths on the map..instead of just following it all the way = around....have short cuts, secrets, alternative levels etc. just a few ideas keep up the great work one of the best games i have ever played - Greg |