Re: [Super-tux-devel] Re: [Supertux-commit] r2355 - in trunk/supertux/src: badguy object
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From: Ryan F. <rf...@gm...> - 2005-04-07 14:03:20
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On Apr 7, 2005 2:43 AM, Marek M. <wa...@gm...> wrote: > Ryan Flegel at BerliOS wrote: > > >Author: sik0fewl > >Date: 2005-04-07 03:20:39 +0200 (Thu, 07 Apr 2005) > >New Revision: 2355 > > > >Modified: > > trunk/supertux/src/badguy/stalactite.cpp > > trunk/supertux/src/badguy/stalactite.h > > trunk/supertux/src/badguy/yeti.cpp > > trunk/supertux/src/badguy/yeti.h > > trunk/supertux/src/object/player.h > >Log: > >Changed Yeti behaviour. You must stun him (jump on him) when is under a falling stalactite. The falling stalactite will kill him if he is stunned. > >Suggested improvments: > > - have to hit Yeti with three stalactites to kill him > > - better falling stalactite behaviour--it's hard to kill the Yeti when the closest stalactite to Tux is the one that falls down > > > > > I don't think this works really well. It is still extremely hard to get > the Yeti stunned under a stalactite (especially without getting hit > yourself) and it often happens that there are no stalactites left and > the Yeti is still alive. I prefer the simpler jumping/shooting technique. That's what my "Suggested improvements" comment was about. Instead of the nearest stalactite falling, find a better algo for which stalactites should fall. Also, the statlactite will probably regenerate. |