[Super-tux-devel] New Penny < reworked
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From: S.Groundwater <sl...@gl...> - 2005-04-05 15:09:25
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Hello All, I took the suggestions from yesterday and reworked Penny some more. I fixed the eyes in an attempt to make her less cute. I tweaked the body shape to try and capture Ingo's Blender render shape, plus I went more purple. The SVG look comes from working large then shrinking the image down, it tightens everything up. I tried to adjust for the SVG look, but she's all Gimp. (Not sure what's up with the drawn look idea, I missed that one) As for if we're ready for Penny, I thought we needed some images because the storyline is all about her capture. Plus it's fun to play a new penguin. We can use her or not, I'm just throwing stuff out there :\ New ScreenShot: http://gluebox.com/creatures/BlueRockz/penny_small_screenshot2.png New Animation/Sprite tar: http://gluebox.com/creatures/BlueRockz/small_penny_purple.tar.gz (the above URL works, if you try this link from off my homepage, it's broken until this afternoon) "Christopher Allan Webber" writes: > I guess I will leave it to others to leave their opinions, but I still think this version of Penny looks too "cutesy" and clearly too SVG'd for the drawn look we're going for. "Ingo Ruhnke" writes: > ACK far too cute, color is also way to pink-ish, should be more a mix of purple and blue: > Don't rush, there is no need for a game sprite at this point. We havn't even finally decided if Penny should be playable at all and if, if it will be in this Milestone. Enjoy -- S.Groundwater |