Re: [Super-tux-devel] Milestone 2 - OpenGL only(?)
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From: Ingo R. <gr...@gm...> - 2005-04-05 11:01:31
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C Ratchet <zra...@mi...> writes: > So far, we haven't used the OpenGL mode much because of transparency > and mouse-direction switch bugs, however seeing the Milestone2 CVS > makes me want to use it for speed boosts... I use it on Windows and > Mac (haven't gotten it running on Linux or BeOS yet). The Mouse direction issue should be fixed in the latest SDL-CVS or probally the latest release, at least I have seen some patches/discussion happening about it on the SDL mailing list. About the transparency, no idea, might be an endian issue, could you make a screenshot of a situation that shows this problem? > As for editor, I've only used the ingame editor as Flexlay does not > work on my Mac (no clanlib support :( ) I would really like to see > an ingame worldmap editor... Latest ClanLib has Mac support, not sure how solid it is, but its definitvly there. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |