Re: [Super-tux-devel] Penny < playable test images
Brought to you by:
wkendrick
From: Christopher A. W. <cw...@du...> - 2005-04-04 19:12:17
|
"S.Groundwater" <sl...@gl...> writes: > Here's a test Penny as seen in forest world: > http://gluebox.com/creatures/BlueRockz/penny_small_screenshot.png > > The playable image tar is here: > http://gluebox.com/creatures/BlueRockz/penny_small_model.tar.gz > > As always, feel free to bust on me w/comments and crits :) > > S.Groundwater I guess I will leave it to others to leave their opinions, but I still think this version of Penny looks too "cutesy" and clearly too SVG'd for the drawn look we're going for. However, I have to say that you captured the jump effect quite well, and it does look remarkably better than the earlier version you showed me. As we've discussed in the meeting, I already produced a version of Penny, which I will be making a sprite set of shortly: http://lingocomic.com/gfx/goodies/supertux/penny2.png (I've also been doing some experimenting with various poses... you can see them here:) http://lingocomic.com/gfx/goodies/supertux/pennysheetwip.png While these are in no way the final product, I think that I am moving toward a state where I'll feel comfortable drawing the actual sprites soon. If you do wish to work on the Penny sprites, your efforts could probably be useful, but if they are done in SVG, they will have to be a prototype, and not a final form. Additionally, there are certain characteristics of the version I drew (derived from one grumbel had created for supertuxkart) which, at a group consensus, we agreed should stay in place. Try to keep the style of beak and body form intact. Maybe we can talk about this more on IRC later. |