Re: [Super-tux-devel] Milestone 2 - OpenGL only(?)
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From: Christopher A. W. <cw...@du...> - 2005-04-04 02:02:58
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"Marek M." <wa...@gm...> writes: > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek A poll about what editor players use wouldn't necessarily give us the data we want. There are likely many users who have only used the built-in editor because that's all they've known of. They might prefer Flexlay if they've had the chance to try it. Flexlay is very good currently. The only thing holding it back right now is that you have to install the subversion of clanlib. Many users won't know how to do that. |