Re: [Super-tux-devel] SuperTux
Brought to you by:
wkendrick
From: Ingo R. <gr...@gm...> - 2005-03-30 00:18:08
|
Christopher Allan Webber <cw...@du...> writes: > I dunno.. I used to have an ATI Rage 128 card in my old 600 mhz > computer, and it could run games just fine as long as they did not > use opengl. ATI Rage128 already was almost unusable for gaming as it was released (win32 drivers extremly buggy and never fixed). And as said, a brand *new* pixel-shader capable card cost 50EUR. Something used on ebay will probally sell for quite a bit less. So for desktop users there is a simple solution, if you want to play games, buy hardware that is capable of running them. > My laptop works well enough with OpenGL. Still, I have to > wonder... how much extra coding effort would it take to make effects > which are OpenGL only (like the sunbeams on water... which doesn't > seem really necessary, but would look nice) just not display with > OpenGL disabled? A lot, since you would need to scatter the code with #ifdef's write additional wrapper mechanics and basically have to think at least twice for every graphic thing you write (will it work in software? will it be fast enough? will it make any sense gameplaywise?). This whole discussion already is slowing us down and there will likly be more and more of that as soon as there are gameplay relevant effects that don't work in software. If we go OpenGL only it will simply be 'end-of-discussion' and no more time wasted. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |