Re: [Super-tux-devel] New admins!
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From: Matze B. <ma...@br...> - 2005-03-20 22:10:36
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Am Mittwoch, den 16.03.2005, 13:44 +0000 schrieb Ricardo Cruz: > Hello there, >=20 > This is quite a suprise. I've been asking for a new maintainer for so = long,=20 > so this is definitively good news. Although, I think this is just a too= =20 > bloated team of admins, so I'd suggest to attribute functions to people= . You=20 > know, webmaster, release coordinator, etc, and maybe even a leader that= =20 > should have the last word on subjects and have a view of the road map. Well these "small" roles like webmaster or release coordinator are probably not that important. In fact we can probably do best by not having any roles. I can't see anyone at the moment who spends enough time in supertux to "lead" the development, so we have to coordinate ourself and discuss some things instead of relying on a "leader". >=20 > Anyway, what the project needs right now, in my opinion, is a sense of= =20 > direction on the coding part. I personally don't like the way coding is= =20 > heading, and I currently very much prefer when the code was C. It is ge= tting=20 > too complex and, from what I've seen from the last re-code, less flexib= le.=20 > Small games like Alex 4 [1] kick SuperTux's ass big time, in terms of=20 > playability. I must agree to Marek here, what we really need is direction for the whole game not just this sub-aspect. Writing code gets alot easier the more you know what should come out, so this means we need exact! descriptions of new features, mockups, new graphics, testmaps etc. to really bring the code forward, otherwise we'll just stay optimizing around and fiddeling around with the system design. About this C-rant: I can't agree to any single 1 of your points above so you should really explain them a bit more: - In what sense is it more complex? I personally find the new code alot cleaner in design and interfaces compared to the old code (compare to the old code! not to something else!) - Why would writing the code in C be better? C is a subset of C++ so you can do all you did with C in C++ too, so this can't really be about C vs. C++, but about what datatypes, objects and design patterns to use, but please describe this more exactly, and not just a stupid "C++ sucks, C rules" type statement. - How did you come to the conclusion that the new code is less flexible? The opposite is the case IMO. - I'm still trying to get alex4 compiling here... so some more detailed point on where and why it is better would help alot here, otherwise we won't have a common ground to discuss this. Greetings, Matze > That said, I wouldn't like SuperTux die, because somehow it has a big = base of=20 > players -- I was even asked some information about the project for an a= rticle=20 > about it for a quite popular Portuguese magazine (PCGuia). So, what abo= ut=20 > organizing a few days in August or December for a meeting and some hack= ing? >=20 > Cheers, > RIcardo >=20 > [1] http://allegator.sourceforge.net/ >=20 > Em Sexta, 11 de Mar=E7o de 2005 23:32, o Christopher Allan Webber escre= veu: > > Hello everyone, exciting news! The following users have now been > > given administrative access on SourceForge: > > * Ricardo Cruz (rmcruz) > > * Ingo Ruhnke (grumbel) > > * Marek Moeckel (wansti) > > * Matthias Braun (MatzeB) > > * Christopher A. Webber (paroneayea) > > (Thanks for granting us that, Bill Kendrick.) > > > > Bill Kendrick and Tobias are still admins as well. The main reason > > for this is to allow for more updating of the website regarding > > upcoming changes and such. > > > > matze and rmcruz: sorry, I don't think we told you about this in > > advance. We thought you were good canidates... and didn't suspect > > that you'd complain, anyway :) > > > > Christopher Allan Webber > > |