Re: [Super-tux-devel] Snowmaid Island < world map tiles
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From: S.Groundwater <sl...@gl...> - 2005-03-16 03:41:03
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>> http://gluebox.com/creatures/BlueRockz/snowmaid_island.png > Hum... looks pretty good, but I have to ask... where are all those paths going to? I was kind of thinking, five keys, five spots on a map for those keys to hide. - behind a waterfall - in some dense trees/cave etc. Part of this was a learning experience to figure out how to make a world map work. Anyone working on fixing the level editor? Actually, fixing the score would be higher on the priority list IMO. >It seems that the user usually just wants to go from > point a to point b... unless if those other areas are unlockable? Yea, unlockable, unique levels was my thinking. > Other than that, it looks a bit blurry Agreed, I'm going to tighten up the blur factor (make less blurry). I made a bunch of progress today but it might be towards the end of the week before I post updates. Thanks for the comments. |