[Super-tux-devel] Zeekling sprite, ready for use!
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From: Christopher A. W. <cw...@du...> - 2005-03-12 01:03:16
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Hey everyone, Well, it was about a year ago that I started this sprite... and finished it... but then I got really lazy and never shrunk it down to turn it in. Well, I've fixed that now. Get it here! http://www.lingocomic.com/gfx/goodies/supertux/zeekling.tar.gz I also renamed it, to avoid confusion with Trogdor, which is a "wing-a-ling dragon" on Homestar Runner. Also, I introduced one of my professors' kids, Zeek, to SuperTux, and apparently he and his brother are really into it. One of them, I think it was Zeek, sculpted a red SuperTux in his art class. Either way, Zeekling sounded like a good replacement, but I guess it can be called Wingling if one so chooses. Right, as far as I can tell the collision box should start at 16 30, and is, of course, 50 pixels squared. The numbered "sprite" pngs should go in order.. timing seems to go best with: 140 ms: first frame 120 ms: second frame 120 ms: third frame 140 ms: fourth frame Or, at least, that's how I've tested it. Maybe there's a better way. I might have to reorganize this a bit. The .xcf files are structured so that one can change which tail movement goes with which wing movement and so on... currently I think I mixed them up. But that's for another day. I guess I should still make a "death" frame... forgot to do that. So, uh, who's up for coding the little bugger in? :D |