Re: [Super-tux-devel] Forest World Map < submission
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From: Marek <wa...@gm...> - 2005-03-08 16:04:18
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The current plans for the forest world are the following: First, the forest is light and friendly (grumbel's forest test level catches the atmosphere very well, IMHO). At some point, the forest should turn into a ghost forest; this could be done either by splitting the world into two independent parts representing light and dark forest, or, if it's worth the effort, to create a ghostforest equivalent for each forest tile, so the whole world could be turned into a ghost forest by simply triggering a certain event (similar to beating the secret Star Road special levels in SMW, which changed the appearance of most enemies). I agree that you should reuse the water tiles (and maybe other tiles, too, that you consider fitting). That way, it might be easier to keep the graphics consistent. Of course you can do it the other way round as well: If you have a better water tileset, make sure that it fits into the ice tileset so it can be used for both worlds. Additionally, you should try to keep the sizes of roads, buildings, trees etc consistent. (I assume you did pay attention to that, but I can't tell from the screenshots if you did, that's why I mentioned it.) When you draw background images, remember that most levels will scroll in all directions, so we'll probably need tilable background images. I'm not sure how this will be done, though; a good way might be to split background images into three parts: A sky and ground part with fixed height (horizontally tilable) and a middle part consisting of normal tiles. That way we could have, for example, rows of trees with tree tops at the top and roots at the bottom of the level, independent from the level's height and width. Marek P.S. There haven't been any CVS updates for quite a while now; I'm really busy at the moment, but I will continue working on Supertux in late march. How about you other guys? I think we'll especially need Matze's help on the code side, since he seems to be the only one who fully understands it at the moment. :-) Jonas Bähr wrote: >Am Dienstag, 8. März 2005 14:14 schrieb Iván Sánchez Ortega: > > >>Hhhmm. Looks too dark. The color scheme should be clearer, in order to fit >>the ice world's colors. Maybe you should reuse the water and tree tiles in >>your map: that would make world maps consistent. >> >> > >In fact I like the dark setting... What about that: The first levels are light >(like the ice-world) and the other half is a forest only lit by the moon... > >Jonas > > > |