Re: [Super-tux-devel] Bad Monkey < Submission
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From: S.Groundwater <sl...@gl...> - 2005-02-28 20:51:39
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Marek, thanks for the constructive comments, and for the offer to submit upwards artwork that meets the team standards. I recognize that maintaining quality and a consistent look is important. This is a fair request to make of anyone submitting work for ST. I'll take a step back and see if I can't come up with some visual moves that are more in line with the excellent work Grumble has laid down so far. Go Tux, Go! No seriously, there's a big nolok badguy thingy coming your way... - Steve G. >>Comments are welcome. >> >> > Hi there! > First of all, I really like the graphics you made, they look very cool. > However, I'm having some trouble including them into the game, as your > graphics style is a lot different from grumbel's, who created most of > the current artwork. While his style produces images that look > hand-drawn (which is because they most probably _are_ hand-drawn :) ), > yours look more comic-book-like (very similar to Worms 2). Therefore, > with the exception of smaller badguys such as Poison Ivy, your images > look kinda misplaced inside the game; at least that's my opinion. If you > could change them a little to match grumbel's style better, I'll gladly > include them. > The current Dummyguy was created by me when I wrote Nolok, just to have > some images for him (hence the name); since I suck at drawing, I chose > this extremely simple form. In his final version, we agreed that he will > be replaced by a Nolok animation, so replacing him with a monkey on a > skateboard doesn't really make sense. Still, I'd like to see the monkey > in the game as a normal badguy - if you could take care of the style > issues mentioned above. > > Marek > \ |