Re: [Super-tux-devel] development progress
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From: S.Groundwater <sl...@gl...> - 2005-02-27 18:25:16
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> If you want to see what i did, look here: > http://brockal.br.funpic.de/supertux/ > and subfolders (see the file images.php to see all pictures of a folder) Alexander, you should setup a link in the graphic area of the wiki so we have access back to your work. http://netpanzer.berlios.de/supertux/index.php For good measure, when setting up my wiki link (gluebox sandbox), I made sure that i had a Creative Commons statement attached to my work. I wanted to make it clear that any art I do for SuperTux is compatible with the GPL used by SuperTux. (I think this is the best way to handle it) > BTW: where do you have this list from? I copied the status list from a message sent in last month. Since not much has changed I just pasted it back. >> Graphics: 15% (no change) > I would like to improve that if I could get a list like that: Do you have the CVS version checked out and do you have Flexlay working? The internal editor is not working yet so flexlay is the way to go. To get new graphics into your game you have to define them in the proper files along the way. I'm going to try to post out some wiki howto info for setting up and working with flexlay and tile maps. As for what direction to work when creating new graphics, i.e. we need X or Y. Just be creative and make up cool stuff that fits in with the direction (style) the project is going (forest stuff). If it's good, someone will commit it to CVS, i hope. The graphics in the current 1.2 release are top notch, high quality, professional work. If we can keep it at this level, milestone 2 is going to be alot of fun..... |