Re: [Super-tux-devel] SuperTux 0.1.2 ported to Zaurus SL-C860
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From: Dennis W. <den...@vu...> - 2005-01-06 19:24:54
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Sorry for such a quick follow-up already, but I managed to solve the OpenGL bugs, together with a more nasty end-of-level bug (finishes level before the actual end due to Tux's 491 G acceleration instead of 0.03 - that's what happens if you forget to shift in fixed point arithmetic ;-)). The URLs below are still valid and now contain updated versions. Dennis Wagelaar Op do, 06-01-2005 te 16:25 +0100, schreef Dennis Wagelaar: > Hello! > > With the help of Ricardo Cruz, I managed to get the memory usage of > SuperTux 0.1.2 back in check. The culprit was lisp_reader system, which > has now been replaced by a new version that Ricoardo sent me. > > Next, I decided to convert the whole shebang to fixed point arithmetic. > That definitely *wasn't* fun. My third attempt worked out reasonably, > with only broken OpenGL support (which you won't want anyway on a non- > FPU machine). > > Anyway, it was worth the speed-up: with the floating point emulation, > the frame rate was somewhere around 6-9 fps, while now it is 11-12 fps! > Still not amazing, but a lot more playable than before. > > The patch should be applied to the 0.1.2 release version of the source > code and can be downloaded here: > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/supertux-0.1.2-fp.patch.gz > > For the binary package for the zaurus, use the feed (also contains all > the dependencies): > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/ > > Best regards, > Dennis Wagelaar |