Re: [Super-tux-devel] TODO
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From: Ricardo C. <ri...@ae...> - 2004-11-21 22:02:26
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Em Domingo, 21 de Novembro de 2004 21:01, o Jim Smyth escreveu: > I'm not sure how to use CVS properly, but I wondering if something > could be added to the TODO list. It might have to wait till Milestone > 3 as I imagine it would require alot of work on the collision > detection system, but I believe it to be an essential feature. > > I think this might already be done, it should alot like the > "unisolids" thing that's listed as 'done' on the TODO list, but I want > to make sure. The ability to have multiple layers of interaction. It > had been a while since I last played a mario game, but when I played > Mario World last night it became painfully obvious to me. There are > many places in SMB 2, 3, and World where you can do this: > http://www.retrogaming.it/snes/supermario4.gif There is currently no > way to replicate this that I know of. > One of the goals of this new collision detection was to support such a thing. If it doesn't support just yet, it will. > Also, what editor do you use most? The ingame editor doesn't seem > usefull at the moment as I can't figure out how to set a background, > move tux's starting position closer in, or choose an alternate > tileset. I've tried Flexlay, but the CVS version is a pain to compile > and even when it does, it has a bad habit of referencing folders that > don't exist and won't launch. I ask because I can't figure out how you > made the test levels without a usable editor. > The built-in level editor should be already usable. Yes, the setup dialog doesn't have yet the entries to edit such minor stuff, but you can easily edit the level file yourself with any text editor. By the way, it should be possible to just grab the code for those entries from the old level editor and paste it in there, I will do this sooner or later, I was just waiting someone to send a patch. ;) I just remembered that Matze contributed a major commit that he told me to disable some stuff from the level editor. I haven't checkout-ed it yet, but it might be better to use a version before this commit. About FlexLay, I don't think CVS makes compatible levels just yet, since Ingo was working on to make it using the new format. > And lastly, what Mario do you aim to replicate the most? SMB 3 is > referenced the most, and it is an excellent game, but in my opinion > World was the best of them all, with the most versitile set of > features. > No Mario is the goal of the game. SuperTux is open for innovations, of course a lot of stuff are based in the Nintendo games, since they simply work. Anyway, yes SuperMario World, SMB 3 and Yoshi's Island are the ones that developers like the most and so are more based on. Cheers, Ricardo > - Jim > > -- Almost anything derogatory you could say about today's software design would be accurate. -- K.E. Iverson |