[Super-tux-devel] TODO
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From: Jim S. <jim...@gm...> - 2004-11-21 21:03:12
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I'm not sure how to use CVS properly, but I wondering if something could be added to the TODO list. It might have to wait till Milestone 3 as I imagine it would require alot of work on the collision detection system, but I believe it to be an essential feature. I think this might already be done, it should alot like the "unisolids" thing that's listed as 'done' on the TODO list, but I want to make sure. The ability to have multiple layers of interaction. It had been a while since I last played a mario game, but when I played Mario World last night it became painfully obvious to me. There are many places in SMB 2, 3, and World where you can do this: http://www.retrogaming.it/snes/supermario4.gif There is currently no way to replicate this that I know of. Also, what editor do you use most? The ingame editor doesn't seem usefull at the moment as I can't figure out how to set a background, move tux's starting position closer in, or choose an alternate tileset. I've tried Flexlay, but the CVS version is a pain to compile and even when it does, it has a bad habit of referencing folders that don't exist and won't launch. I ask because I can't figure out how you made the test levels without a usable editor. And lastly, what Mario do you aim to replicate the most? SMB 3 is referenced the most, and it is an excellent game, but in my opinion World was the best of them all, with the most versitile set of features. - Jim |