Re: [Super-tux-devel] We need binaries!
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From: Marek <wa...@gm...> - 2004-06-27 14:01:08
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>>On Redhat and SuSE, neither did I get the source version to >>compile/run properly in a short test, >> >> > >Would be interesting to know what went wrong, in theory SuperTux >should be compilable everywhere since it doesn't depend on anything >more than standard SDL stuff. > > On Redhat 9, it compiled fine, but the game ran extremely slow and sound was choppy and out of sync. Had all the latest packages that were available for that distro, but maybe they were still too old. (I installed Debian on that machine and SuperTux works fine there now, so it wasn't a hardware issue.) I can't remember what exactly went wrong on SuSE (9.0 or 9.1 I'm not sure), but I didn't get it to compile. I kinda tried in a hurry, so maybe it could have been solved more or less easily, but since I didn't investigate further, I don't know. > >Loki-Installer would be good, since it would work everywhere. But I am >not a fan of tracking each and every distro package out there, its >just boring, tiresome and even error prone, its just hard to judge >which package might work and which will barf at the users site due to >missing dependencies and such. If people want to install distri >packages they better use their automatic-install tools (apt-get and >friends) then to manually mess around with packages. > > > I agree. Still, what we could do is to point out at our website what distros offer prepackaged files and what tools and steps are needed to get them. I suggest that everyone tries to find out how they download and install SuperTux and write a little howto or something like that. As for my part: "apt-get install supertux" will do the job on Debian Sid or Debian Sarge. :-) It's not in Woody, unfortunately. About the Loki Installer, is there anyone able and willing to create one? Unfortunately I don't know how they are created, and no time to learn it. :-( Marek |