[Super-tux-commit] supertux WE_MOVED_TO_SUPERTUX_BERLIOS_DE,NONE,1.1 README,1.7,1.8
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From: Matze B. <mat...@us...> - 2005-04-05 16:52:55
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25476 Modified Files: README Added Files: WE_MOVED_TO_SUPERTUX_BERLIOS_DE Log Message: added message to old repository about new svn repository Index: README =================================================================== RCS file: /cvsroot/super-tux/supertux/README,v retrieving revision 1.7 retrieving revision 1.8 diff -u -d -r1.7 -r1.8 --- README 28 May 2004 14:46:16 -0000 1.7 +++ README 5 Apr 2005 16:52:46 -0000 1.8 @@ -1,162 +1,3 @@ -- An introduction for SuperTux - -http://super-tux.sf.net/ - -Last update: April 26, 2004 - -DESCRIPTION ------------ - SuperTux is a jump'n run like game, with strong inspiration from the - Super Mario Bros games for Nintendo. - - Run and jump through multiple worlds, fighting off enemies by jumping - on them or bumping them from below. Grabbing power-ups and other stuff - on the way. - - -STORY ------ - -- Penny gets captured! - - - Tux and Penny were out having a nice - picnic on the ice fields of Antarctica. - Suddenly, a creature jumped from - behind an ice bush, there was a flash, - and Tux fell asleep! - - When Tux wakes up, he finds that Penny - is missing. Where she lay before now - lies a letter. "Tux, my arch enemy!" - says the letter. "I have captured - your beautiful Penny and have taken her - to my fortress. The path to my fortress - is littered with my minions. Give up on - the thought of trying to reclaim her, - you haven't a chance! -Nolok" - - Tux looks and see Nolok's fortress in - the distance. Determined to save his - beloved Penny, he begins his journey. - - -DOCUMENTATION -------------- - Important documentation for SuperTux is contained in multiple files. - Please see them: - - AUTHORS - Credits for people that contributed to the creation - of SuperTux. - NEWS - Changes since the previous versions of "SuperTux" - COPYING - The GNU Public License, which "SuperTux" is liscensed - under. - INSTALL - Instructions on requirements, compiling and installing. - README - (This file.) Game story, usage, rules and controls. - TODO - A wish-list for this version of "SuperTux" - LEVELDESIGN - Very useful information for those that want to design - levels for SuperTux. - - -RUNNING THE GAME ----------------- - SuperTux makes use of proc to see where it is. In other words, it does not - have any need to be installed and can be run from anywhere. This makes - it possible to click in the executable in your filemanager (ie. Konqueror, - Nautilus) as oposited to most of Linux games. - - Options can be reached from the menu, so you don't need to specify arguments, - but if you want, type 'supertux --help' to check the ones that are avaible. - Also, notice that SuperTux saves the options, so you don't need to be allways - specifying them. - - The game has two frontends: SDL and OpenGL. Currently, there isn't any - noticiable difference between them. Basically, SDL uses software to draw - the game and OpenGL makes use of the videocards CPU (if the videocard has - one and the drivers support it). Under linux, nVidia is recommendaded - (with the closed drivers), but an ATI video card should work just fine. - - -PLAYING THE GAME ----------------- - Controls - -------- - Both keyboards and joysticks/gamepads are supported. You can change the - controls via the Options menu. Basically, the only keys you will need to - use in-game are to do the following actions: jump, duck, right, left, power - and 'P' to pause/unpause the game. I don't think there is anything to - explain about the others, but the power key, also called run, allow you - to run and use the power of the powerup you got. For instance, with the - fire flower, you can shoot bullets (note that this is the only power - currently implemented). - - Other useful keys include the Esc key, which is used to go to the menu or - to go up a level in the menu. The menu can be navigated using the arrow - keys or the mouse. - - In the worldmap, the arrow keys are used to navigate and Enter enters the - current level. - - The leveleditor is controled via the mouse, but there are shortcuts that - may make your life easier. To see the shortcuts for the buttons, just - do a Right-click on them. If you are interested in creating SuperTux - levels, we advise you to read LEVELDESIGN to learn more about the editor - and creating new levels. - - -SCREEN LAYOUT -------------- - Status - ------ - The amount of time you have left to complete this level is displayed in - the center at the top of the screen. (Note: Time is NOT in seconds!) - - The number of coins you have collected is displayed at the upper right. - -SCORING -------- - Enemies - ------- - If you kill more than one enemy at a time without landing on the ground, - each enemy is worth more points. For example, if there are three in a - row and you jump on the first, it's worth 50 points. If you bounce off - the first and onto the second, it's worth 100 points. If you also get - the third, it's worth 150 points. - - You can also score by shooting at the enemies. Don't forget to get - the iceflower in order to get the ability to fire. - -VIDEO/AUDIO CONFIGURATION -------------------------- - -We're using SDL for the low-level audio and video output. Configuring SDL is -explained here: - - http://sdldoc.csn.ul.ie/sdlenvvars.php - -OPTIONS FILE ------------- - - When SuperTux starts up, it looks for an options file. - - Under Linux, this file is "config" in your directory - ($HOME/.supertux/). - Under Windows, this file is "supertux.dat" in the SuperTux folder. - - This file records program's settings. It uses the LISP syntax. There - should be no reason to edit this file by hand. - -THE END -------- - Thanks for trying out SuperTux. - - If you like SuperTux, please rate and review it at the - Linux Game Tome: - - http://www.happypenguin.org/ - - Search for "SuperTux"! - - - Thanks! +The repository has moved to developer.berlios.de/projects/supertux - The SuperTux development team --- NEW FILE: WE_MOVED_TO_SUPERTUX_BERLIOS_DE --- This cvs repository has been moved to developer.berlios.de/projects/supertux DONT COMMIT HERE ANYMORE! |