[Super-tux-commit] supertux TODO,1.103,1.104
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From: Matze B. <mat...@us...> - 2005-04-01 12:17:32
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14310 Modified Files: TODO Log Message: -Worldmap cleanups (use DrawingContext transformstack) -Refactoring/Cleanup in PlayerStatus handling (no separate handling of PlayerStatus in Player object now) -Reimplemented stalactite badguy -more smaller cleanups Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.103 retrieving revision 1.104 diff -u -d -r1.103 -r1.104 --- TODO 30 Mar 2005 01:52:11 -0000 1.103 +++ TODO 1 Apr 2005 12:16:48 -0000 1.104 @@ -21,12 +21,6 @@ Programming ~~~~~~~~~~~ --Collision Detection Rewrite (all [H])-- - * enemies: - - implement fish - - implement wingling - - implement stalactite - - implement tree (really?) - - bring back stay on platform flag ** implement ability to cary mriceblock (and other objects) around * smoke clouds are too fast * rethink slopes collision feedback... tux becomes too slow when walking up @@ -58,6 +52,13 @@ themselfes. This could speed up rendering of tilemaps. [M] Make the gamelogic run in a fixed logical framerate +--BadGuys-- +[H] Bring back stay on platform flag +[H] Reimplement fish +[H] Reimplement stalactite +[H] Do something with the wingling +[?] Do something with the tree? + --Objects-- [H] Create a "sound object" that is an object or area, that can be placed on the map and constantly plays a .wav file to improve game athmosphere. @@ -99,10 +100,6 @@ - After enemy-kill is used, powerup should be removed from Tux [H] Icebullet related things - we should decide on specifics -[H] Graphics - - New forest tileset - - Badguy sprites - - Tux's buttjump animation [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level @@ -126,6 +123,7 @@ [H] Create a graphics to visually present reset points. (Maybe a bell that starts swinging once tux touched it?) [M] Add graphics for ropes +[H] Animation for the buttjump [L] Create graphics for bubbles and soap (not necessary for milestone2) -new enemies need to be designed and added |