[Super-tux-commit] supertux TODO,1.102,1.103
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From: Matze B. <mat...@us...> - 2005-03-30 01:52:51
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13952 Modified Files: TODO Log Message: added a bell object which is a new better way to do reset points Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.102 retrieving revision 1.103 diff -u -d -r1.102 -r1.103 --- TODO 26 Mar 2005 12:31:12 -0000 1.102 +++ TODO 30 Mar 2005 01:52:11 -0000 1.103 @@ -58,13 +58,7 @@ themselfes. This could speed up rendering of tilemaps. [M] Make the gamelogic run in a fixed logical framerate ---Miscellaneous-- -[?] think about how to implement scripting, and how to make a simple and easy to - use api for the scripting interface - (language will probably be lua - just have to figure out how well we can do - without OO support in the scripting language. - Other candidates are python, ruby and less likely java, mono/.net, - surely no own invention, perl or 1 of these c-like scripting languages) +--Objects-- [H] Create a "sound object" that is an object or area, that can be placed on the map and constantly plays a .wav file to improve game athmosphere. Good examples would be a water sound which can be placed at waterfalls, @@ -86,6 +80,14 @@ [H] Add a rope object on which tux is able to climb, also add a ? block that emits a rope when hit [H] redo trampolines + +--Miscellaneous-- +[?] think about how to implement scripting, and how to make a simple and easy to + use api for the scripting interface + (language will probably be lua - just have to figure out how well we can do + without OO support in the scripting language. + Other candidates are python, ruby and less likely java, mono/.net, + surely no own invention, perl or 1 of these c-like scripting languages) [H] Buttjump related things - enable buttjump again - Should kill enemies with a certain range |