[Super-tux-commit] supertux/lib/gui menu.cpp,1.18,1.19
Brought to you by:
wkendrick
From: Matze B. <mat...@us...> - 2005-03-25 20:40:28
|
Update of /cvsroot/super-tux/supertux/lib/gui In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9911/lib/gui Modified Files: menu.cpp Log Message: Had a bit of time today and worked on supertux: - Commited some old changes I had lying around here (improved mrtree images? and improvement to the collision grid which still isn't enabled by default) - Did a bit more cleanups (eleminated defines.h and renamed scene.* to player_status.* as that is waht ti really contained) - Cleaned up PlayerStatus code a bit (refactored loading/saving out of worldmap into PlayerStatus) - Implemented LevelTransformer interface and did a first test with a flip level transformer - Removed explicit LevelEndSequence attribute (can be done by placing aprorpiate SequenceTrigger objects) Index: menu.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/lib/gui/menu.cpp,v retrieving revision 1.18 retrieving revision 1.19 diff -u -d -r1.18 -r1.19 --- menu.cpp 24 Nov 2004 14:10:21 -0000 1.18 +++ menu.cpp 25 Mar 2005 20:39:33 -0000 1.19 @@ -746,7 +746,7 @@ { case SDL_KEYDOWN: { - SDLKey key = key = event.key.keysym.sym; + SDLKey key = event.key.keysym.sym; SDLMod keymod; char ch[2]; keymod = SDL_GetModState(); |