[Super-tux-commit] supertux/src/object particlesystem.cpp,1.2,1.3 particlesystem.h,1.2,1.3
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wkendrick
From: Marek M. <wa...@us...> - 2005-03-16 11:35:31
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Update of /cvsroot/super-tux/supertux/src/object In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18507/src/object Modified Files: particlesystem.cpp particlesystem.h Log Message: added rain particle system, check it out in verticalforest.stl Index: particlesystem.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/object/particlesystem.cpp,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- particlesystem.cpp 28 Nov 2004 14:56:51 -0000 1.2 +++ particlesystem.cpp 16 Mar 2005 11:35:16 -0000 1.3 @@ -130,6 +130,64 @@ } } +RainParticleSystem::RainParticleSystem() +{ + rainimages[0] = new Surface(datadir+"/images/shared/rain0.png", true); + rainimages[1] = new Surface(datadir+"/images/shared/rain1.png", true); + + virtual_width = screen->w * 2; + + // create some random snowflakes + size_t raindropcount = size_t(virtual_width/8.0); + for(size_t i=0; i<raindropcount; ++i) { + RainParticle* particle = new RainParticle; + particle->pos.x = rand() % int(virtual_width); + particle->pos.y = rand() % screen->h; + int rainsize = rand() % 2; + particle->texture = rainimages[rainsize]; + do { + particle->speed = (rainsize+1)*45 + (float(rand()%10)*.4); + } while(particle->speed < 1); + particle->speed *= 10; // gravity + + particles.push_back(particle); + } +} + +void +RainParticleSystem::parse(const lisp::Lisp& reader) +{ + reader.get("layer", layer); +} + +void +RainParticleSystem::write(lisp::Writer& writer) +{ + writer.start_list("particles-rain"); + writer.write_int("layer", layer); + writer.end_list("particles-rain"); +} + +RainParticleSystem::~RainParticleSystem() +{ + for(int i=0;i<2;++i) + delete rainimages[i]; +} + +void RainParticleSystem::action(float elapsed_time) +{ + std::vector<Particle*>::iterator i; + for(i = particles.begin(); i != particles.end(); ++i) { + RainParticle* particle = (RainParticle*) *i; + particle->pos.y += particle->speed * elapsed_time; + particle->pos.x -= particle->speed * elapsed_time; + if(particle->pos.y > screen->h) { + particle->pos.y = fmodf(particle->pos.y , virtual_height); + particle->pos.x = rand() % int(virtual_width); + } + } +} + CloudParticleSystem::CloudParticleSystem() { cloudimage = new Surface(datadir + "/images/shared/cloud.png", true); Index: particlesystem.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/object/particlesystem.h,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- particlesystem.h 28 Nov 2004 14:56:51 -0000 1.2 +++ particlesystem.h 16 Mar 2005 11:35:16 -0000 1.3 @@ -98,6 +98,30 @@ Surface* snowimages[3]; }; +class RainParticleSystem : public ParticleSystem, public Serializable +{ +public: + RainParticleSystem(); + virtual ~RainParticleSystem(); + + void parse(const lisp::Lisp& lisp); + void write(lisp::Writer& writer); + + virtual void action(float elapsed_time); + + std::string type() const + { return "RainParticleSystem"; } + +private: + class RainParticle : public Particle + { + public: + float speed; + }; + + Surface* rainimages[2]; +}; + class CloudParticleSystem : public ParticleSystem, public Serializable { public: |